mirror of
https://github.com/0ldsk00l/nestopia.git
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112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstSystemInfo.hpp"
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#include <windows.h>
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namespace Nestopia
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{
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namespace System
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{
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namespace Info
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{
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uint GetCpuCount()
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{
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struct Stored
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{
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uint count;
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Stored()
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{
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SYSTEM_INFO sysinfo;
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::GetSystemInfo( &sysinfo );
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count = NST_MIN(sysinfo.dwNumberOfProcessors,1);
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}
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};
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static const Stored stored;
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return stored.count;
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}
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uint GetCpuSpeed()
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{
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struct Stored
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{
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uint mHz;
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Stored()
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: mHz(0)
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{
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HKEY hKey;
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if
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(
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ERROR_SUCCESS == ::RegOpenKeyEx
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(
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HKEY_LOCAL_MACHINE,
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L"HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0",
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0,
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KEY_QUERY_VALUE,
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&hKey
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)
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)
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{
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DWORD data, size;
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if
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(
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ERROR_SUCCESS == ::RegQueryValueEx
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(
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hKey,
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L"~MHz",
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NULL,
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&data,
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NULL,
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&size
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)
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&& data == REG_DWORD
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&& size == sizeof(DWORD)
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&& ERROR_SUCCESS == ::RegQueryValueEx
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(
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hKey,
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L"~MHz",
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NULL,
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NULL,
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reinterpret_cast<BYTE*>(&data),
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&size
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)
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)
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mHz = data;
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::RegCloseKey( hKey );
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}
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}
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};
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static const Stored stored;
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return stored.mHz;
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}
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}
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}
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}
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