nestopia/source/win32/NstSystemGuid.hpp

87 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_SYSTEM_GUID_H
#define NST_SYSTEM_GUID_H
#pragma once
#include "NstObjectPod.hpp"
#include "NstString.hpp"
#include <windows.h>
namespace Nestopia
{
namespace System
{
class Guid : public Object::Pod<GUID>
{
typedef Object::Pod<GUID> Pod;
public:
Guid(const GenericString&);
enum
{
STRING_LENGTH = 36
};
typedef String::Stack<STRING_LENGTH> Name;
Name GetString() const;
private:
enum Exception
{
ERR_INVALID_STRING
};
static ulong ConvertData(GenericString);
void FromString(GenericString);
public:
Guid() {}
Guid(const GUID& guid)
: Pod(guid) {}
Guid& operator = (const GUID& guid)
{
Pod::operator = (guid);
return *this;
}
Guid& operator = (const GenericString& string)
{
FromString( string );
return *this;
}
};
}
}
#endif