nestopia/source/win32/NstSystemAccelerator.hpp

90 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_SYSTEM_ACCELERATOR_H
#define NST_SYSTEM_ACCELERATOR_H
#pragma once
#include "NstString.hpp"
#include <windows.h>
namespace Nestopia
{
namespace System
{
class Accelerator
{
public:
typedef Collection::Vector<ACCEL> Entries;
uint Size() const;
void Set(const ACCEL*,uint);
bool Get(Entries&) const;
void Clear();
static const HeapString GetKeyName(const ACCEL&);
ACCEL operator [] (uint) const;
private:
struct CopyTable;
ACCEL* Copy(CopyTable&) const;
HACCEL handle;
public:
Accelerator()
: handle(NULL) {}
~Accelerator()
{
if (handle)
::DestroyAcceleratorTable( handle );
}
bool Enabled() const
{
return handle;
}
bool Translate(MSG& msg) const
{
NST_ASSERT( handle );
return ::TranslateAccelerator( msg.hwnd, handle, &msg );
}
void Set(Entries& entries)
{
Set( entries.Ptr(), entries.Size() );
}
};
}
}
#endif