mirror of
https://github.com/0ldsk00l/nestopia.git
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166 lines
3.7 KiB
C++
166 lines
3.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "language/resource.h"
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#include "NstApplicationException.hpp"
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#include "NstObjectPod.hpp"
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#include "NstCollectionVector.hpp"
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#include "NstSystemKeyboard.hpp"
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#include "NstSystemAccelerator.hpp"
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namespace Nestopia
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{
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namespace System
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{
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struct Accelerator::CopyTable
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{
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enum { STACK_SIZE = 96 };
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uint size;
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ACCEL stack[STACK_SIZE];
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Collection::Vector<ACCEL> heap;
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};
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void Accelerator::Clear()
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{
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if (handle)
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{
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::DestroyAcceleratorTable( handle );
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handle = NULL;
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}
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}
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uint Accelerator::Size() const
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{
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if (handle)
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{
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int size = ::CopyAcceleratorTable( handle, NULL, 0 );
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if (size > 0)
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return size;
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}
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return 0;
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}
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bool Accelerator::Get(Entries& entries) const
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{
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entries.Resize( Size() );
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if (entries.Size())
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{
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if (::CopyAcceleratorTable( handle, entries.Ptr(), entries.Size() ) != int(entries.Size()))
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throw Application::Exception( IDS_ERR_FAILED, L"CopyAcceleratorTable()" );
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return true;
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}
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return false;
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}
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void Accelerator::Set(const ACCEL* const entries,const uint size)
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{
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NST_ASSERT( bool(entries) >= bool(size) );
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Clear();
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if (size)
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{
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Collection::Vector<ACCEL> actualEntries( size );
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uint actualSize = 0;
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for (uint i=0; i < size; ++i)
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{
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if (entries[i].fVirt && entries[i].key && entries[i].cmd)
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actualEntries[actualSize++] = entries[i];
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}
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if (actualSize && (handle = ::CreateAcceleratorTable( actualEntries.Ptr(), actualSize )) == 0)
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throw Application::Exception( IDS_ERR_FAILED, L"CreateAcceleratorTable()" );
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}
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}
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const HeapString Accelerator::GetKeyName(const ACCEL& accel)
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{
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HeapString name;
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if (accel.fVirt & FCONTROL)
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name << Keyboard::GetName( VK_CONTROL ) << '+';
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if (accel.fVirt & FALT)
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name << Keyboard::GetName( VK_MENU ) << '+';
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if (accel.fVirt & FSHIFT)
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name << Keyboard::GetName( VK_SHIFT ) << '+';
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name << Keyboard::GetName( accel.key );
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return name;
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}
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ACCEL* Accelerator::Copy(CopyTable& table) const
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{
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if (handle && (table.size = Size()) != 0)
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{
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ACCEL* ptr;
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if (table.size < CopyTable::STACK_SIZE)
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{
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ptr = table.stack;
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}
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else
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{
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table.heap.Resize( table.size + 1 );
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ptr = table.heap.Ptr();
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}
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if (table.size == ::CopyAcceleratorTable( handle, ptr, table.size ))
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return ptr;
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}
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return NULL;
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}
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ACCEL Accelerator::operator [] (const uint cmd) const
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{
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Object::Pod<ACCEL> entry;
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CopyTable table;
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if (const ACCEL* it = Copy( table ))
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{
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for (const ACCEL* const end = it + table.size; it != end; ++it)
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{
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if (cmd == it->cmd)
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{
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static_cast<ACCEL&>(entry) = *it;
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break;
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}
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}
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}
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return entry;
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}
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}
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}
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