nestopia/source/win32/NstResourceString.hpp

66 lines
1.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_RESOURCE_STRING_H
#define NST_RESOURCE_STRING_H
#pragma once
#include "NstString.hpp"
namespace Nestopia
{
namespace Resource
{
class String : public HeapString
{
enum
{
BLOCK_SIZE = 64
};
public:
explicit String(uint);
template<typename T>
String& Invoke(const T& t)
{
uint offset = FindFirstOf('%');
if (offset != Length())
(*this)( offset, 1 ) = t;
return *this;
}
operator wcstring () const
{
return Ptr();
}
};
}
}
#endif