nestopia/source/win32/NstResourceString.cpp

50 lines
1.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstApplicationLanguage.hpp"
#include "NstResourceGeneric.hpp"
#include "NstResourceString.hpp"
namespace Nestopia
{
namespace Resource
{
String::String(const uint id)
{
if (HINSTANCE const hInstance = Application::Instance::GetLanguage().GetResourceHandle())
{
uint length;
do
{
Reserve( Capacity() + BLOCK_SIZE );
length = ::LoadString( hInstance, id, Ptr(), Capacity() + 1 );
}
while (length == Capacity());
ShrinkTo( length );
}
}
}
}