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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstResourceGeneric.hpp"
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#include <windows.h>
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namespace Nestopia
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{
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namespace Resource
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{
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bool Generic::Load(const uint id,wcstring const type)
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{
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data = NULL;
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size = 0;
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if (HINSTANCE const hInstance = ::GetModuleHandle( NULL ))
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{
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if (HRSRC const hResource = ::FindResource( hInstance, MAKEINTRESOURCE(id), type ))
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{
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if (HGLOBAL const hGlobal = ::LoadResource( hInstance, hResource ))
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{
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if (const void* const mem = ::LockResource( hGlobal ))
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{
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size = ::SizeofResource( hInstance, hResource );
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if (size)
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{
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data = mem;
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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}
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}
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