nestopia/source/win32/NstResourceGeneric.cpp

60 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstResourceGeneric.hpp"
#include <windows.h>
namespace Nestopia
{
namespace Resource
{
bool Generic::Load(const uint id,wcstring const type)
{
data = NULL;
size = 0;
if (HINSTANCE const hInstance = ::GetModuleHandle( NULL ))
{
if (HRSRC const hResource = ::FindResource( hInstance, MAKEINTRESOURCE(id), type ))
{
if (HGLOBAL const hGlobal = ::LoadResource( hInstance, hResource ))
{
if (const void* const mem = ::LockResource( hGlobal ))
{
size = ::SizeofResource( hInstance, hResource );
if (size)
{
data = mem;
return true;
}
}
}
}
}
return false;
}
}
}