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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstResourceCursor.hpp"
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namespace Nestopia
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{
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namespace Resource
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{
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HCURSOR Cursor::LoadHand()
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{
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HCURSOR const hHand = ::LoadCursor( NULL, IDC_HAND );
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return hHand ? hHand : ::LoadCursor( NULL, IDC_UPARROW );
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}
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HCURSOR const Cursor::hArrow = ::LoadCursor( NULL, IDC_ARROW );
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HCURSOR const Cursor::hWait = ::LoadCursor( NULL, IDC_WAIT );
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HCURSOR const Cursor::hHand = Cursor::LoadHand();
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Cursor::Cursor(const uint id)
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: handle(::LoadCursor(::GetModuleHandle(NULL),MAKEINTRESOURCE(id))) {}
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Cursor::~Cursor()
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{
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if (handle)
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::DestroyCursor( handle );
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}
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}
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}
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