nestopia/source/win32/NstObjectPod.hpp

96 lines
2.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_OBJECT_POD_H
#define NST_OBJECT_POD_H
#pragma once
#include <cstring>
#include "NstMain.hpp"
namespace Nestopia
{
namespace Object
{
template<typename T> class Pod : public T
{
void Copy(const T& type)
{
std::memcpy( static_cast<T*>(this), &type, sizeof(T) );
}
int Compare(const T& type) const
{
return std::memcmp( static_cast<const T*>(this), &type, sizeof(T) );
}
public:
void Clear()
{
std::memset( static_cast<T*>(this), 0, sizeof(T) );
}
Pod()
{
NST_COMPILE_ASSERT( sizeof(*this) == sizeof(T) );
Clear();
}
Pod(const T& type)
{
Copy( type );
}
Pod& operator = (const T& type)
{
Copy( type );
return *this;
}
bool operator == (const T& type) const
{
return Compare( type ) == 0;
}
bool operator != (const T& type) const
{
return Compare( type ) != 0;
}
bool operator < (const T& type) const
{
return Compare( type ) < 0;
}
bool operator > (const T& type) const
{
return Compare( type ) > 0;
}
};
}
}
#endif