mirror of
https://github.com/0ldsk00l/nestopia.git
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132 lines
2.2 KiB
C++
132 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_OBJECT_HEAP_H
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#define NST_OBJECT_HEAP_H
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#pragma once
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#include "NstMain.hpp"
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namespace Nestopia
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{
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namespace Object
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{
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template<typename T,uint N=0> class Heap
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{
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Heap(const Heap&);
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T* const array;
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public:
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enum
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{
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SIZE = N
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};
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Heap()
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: array(new T [SIZE]) {}
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~Heap()
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{
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typedef char TypeComplete[sizeof(T)];
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delete [] array;
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}
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operator T* () const
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{
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return array;
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}
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};
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template<typename T> class Heap<T,0>
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{
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Heap(const Heap&);
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T& ref;
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public:
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Heap()
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: ref(*(new T)) {}
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explicit Heap(T* t)
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: ref(*t)
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{
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NST_ASSERT(t);
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}
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~Heap()
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{
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typedef char TypeComplete[sizeof(T)];
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delete &ref;
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}
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T& operator * () const
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{
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return ref;
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}
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T* operator -> () const
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{
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return &ref;
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}
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};
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template<>
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class Heap<void,0>
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{
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Heap(const Heap&);
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void* const ref;
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public:
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explicit Heap(void* t)
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: ref(t)
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{
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NST_ASSERT( t );
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}
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explicit Heap(uint size)
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: ref(operator new (size))
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{
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NST_ASSERT( size );
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}
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~Heap()
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{
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operator delete (ref);
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}
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operator void* () const
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{
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return ref;
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}
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};
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}
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}
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#endif
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