nestopia/source/win32/NstObjectHeap.hpp

132 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_OBJECT_HEAP_H
#define NST_OBJECT_HEAP_H
#pragma once
#include "NstMain.hpp"
namespace Nestopia
{
namespace Object
{
template<typename T,uint N=0> class Heap
{
Heap(const Heap&);
T* const array;
public:
enum
{
SIZE = N
};
Heap()
: array(new T [SIZE]) {}
~Heap()
{
typedef char TypeComplete[sizeof(T)];
delete [] array;
}
operator T* () const
{
return array;
}
};
template<typename T> class Heap<T,0>
{
Heap(const Heap&);
T& ref;
public:
Heap()
: ref(*(new T)) {}
explicit Heap(T* t)
: ref(*t)
{
NST_ASSERT(t);
}
~Heap()
{
typedef char TypeComplete[sizeof(T)];
delete &ref;
}
T& operator * () const
{
return ref;
}
T* operator -> () const
{
return &ref;
}
};
template<>
class Heap<void,0>
{
Heap(const Heap&);
void* const ref;
public:
explicit Heap(void* t)
: ref(t)
{
NST_ASSERT( t );
}
explicit Heap(uint size)
: ref(operator new (size))
{
NST_ASSERT( size );
}
~Heap()
{
operator delete (ref);
}
operator void* () const
{
return ref;
}
};
}
}
#endif