mirror of
https://github.com/0ldsk00l/nestopia.git
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204 lines
4.6 KiB
C++
204 lines
4.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_VIDEO_H
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#define NST_MANAGER_VIDEO_H
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#pragma once
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#include "NstWindowStatusBar.hpp"
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#include "NstObjectHeap.hpp"
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#include "NstDirect2D.hpp"
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#include "../core/api/NstApiNsf.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Video;
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}
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namespace Managers
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{
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class Paths;
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class Video : Manager
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{
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public:
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typedef Window::Point Point;
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typedef Window::Rect Rect;
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Video(Window::Custom&,Window::Menu&,Emulator&,const Paths&,const Configuration&);
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~Video();
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void StartEmulation();
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void StopEmulation();
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void SwitchScreen();
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void Save(Configuration&,const Rect&) const;
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uint GetMaxMessageLength() const;
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const Rect& GetInputRect() const;
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bool MustClearFrameScreen() const;
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Point GetDisplayMode() const;
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private:
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typedef Application::Instance Instance;
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typedef DirectX::Direct2D::Adapter::Modes::const_iterator Mode;
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enum
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{
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SCALE_TOLERANCE = 16,
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STATUSBAR_WIDTH = 11,
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SCREEN_TEXT_DURATION = 2250
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};
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bool SwitchFullscreen(Mode);
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void ToggleFps(bool);
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void UpdateScreen();
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void UpdateDialogBoxMode();
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void UpdateMenuScreenSizes(const Point) const;
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void UpdateFieldMergingState() const;
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void ResetScreenRect(uint);
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uint CalculateWindowScale(const Rect&) const;
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uint CalculateWindowScale() const;
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uint CalculateFullscreenScale() const;
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bool WindowMatched(const Rect&) const;
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bool WindowMatched() const;
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NST_NO_INLINE void RepairScreen();
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ibool OnPaint (Window::Param&);
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ibool OnNcPaint (Window::Param&);
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ibool OnEraseBkGnd (Window::Param&);
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ibool OnDisplayChange (Window::Param&);
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void OnEnterSizeMove (Window::Param&);
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void OnExitSizeMove (Window::Param&);
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void OnCmdFileScreenShot (uint);
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void OnCmdMachineUnlimitedSprites (uint);
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void OnCmdViewScreenSize (uint);
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void OnCmdViewTvAspect (uint);
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void OnCmdViewFps (uint);
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void OnCmdViewStatusBar (uint);
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void OnCmdOptionsVideo (uint);
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void OnEmuEvent (Emulator::Event,Emulator::Data);
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void OnAppEvent (Instance::Event,const void*);
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void OnMenuScreenSizes (const Window::Menu::PopupHandler::Param&);
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void OnMenuUnlimSprites (const Window::Menu::PopupHandler::Param&);
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void OnScreenText (const GenericString&,uint);
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uint OnTimerFps();
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uint OnTimerText();
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struct Callbacks;
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struct Fps
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{
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inline Fps();
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enum
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{
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UPDATE_INTERVAL = 2000
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};
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uint frame;
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};
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struct Nsf
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{
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inline Nsf();
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void Load (Nes::Nsf);
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void Update (Nes::Nsf);
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HeapString text;
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uint songTextOffset;
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};
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Window::Custom& window;
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Fps fps;
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Window::StatusBar statusBar;
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DirectX::Direct2D direct2d;
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Object::Heap<Window::Video> dialog;
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Nes::Video::Output nesOutput;
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Nsf nsf;
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bool sizingMoving;
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const Paths& paths;
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const uint childWindowSwitchCount;
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public:
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Nes::Video::Output* GetOutput()
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{
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return direct2d.ValidScreen() ? &nesOutput : NULL;
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}
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bool Windowed() const
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{
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return direct2d.Windowed();
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}
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bool Fullscreen() const
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{
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return !Windowed();
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}
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bool ThrottleRequired(uint speed) const
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{
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return direct2d.ThrottleRequired( speed );
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}
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const Rect GetScreenRect() const
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{
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Rect rect( direct2d.GetScreenRect() );
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if (direct2d.Windowed())
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rect.ScreenTransform( window );
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return rect;
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}
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void ClearScreen()
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{
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if (!direct2d.ClearScreen())
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RepairScreen();
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}
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void PresentScreen()
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{
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if (!direct2d.PresentScreen())
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RepairScreen();
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}
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bool ModernGPU() const
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{
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return direct2d.ModernGPU();
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}
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};
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}
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}
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#endif
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