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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_TAPERECORDER_H
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#define NST_MANAGER_TAPERECORDER_H
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#pragma once
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#include "NstObjectHeap.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class TapeRecorder;
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}
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namespace Managers
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{
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class Paths;
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class TapeRecorder : Manager
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{
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public:
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TapeRecorder(Emulator&,const Configuration&,Window::Menu&,const Paths&);
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~TapeRecorder();
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void Save(Configuration&) const;
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const Path GetFile(Path) const;
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private:
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bool Available() const;
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bool CanSetFile() const;
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bool CanPlay() const;
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bool CanRecord() const;
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bool CanStop() const;
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void OnMenuExt(const Window::Menu::PopupHandler::Param&);
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void OnMenuExtTape(const Window::Menu::PopupHandler::Param&);
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void OnEmuEvent(Emulator::Event,Emulator::Data);
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void OnCmdFile(uint);
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void OnCmdRecord(uint);
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void OnCmdPlay(uint);
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void OnCmdStop(uint);
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Object::Heap<Window::TapeRecorder> dialog;
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};
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}
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}
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#endif
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