mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
246 lines
5.5 KiB
C++
246 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstResourceString.hpp"
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#include "NstIoScreen.hpp"
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#include "NstWindowParam.hpp"
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#include "NstWindowUser.hpp"
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#include "NstManager.hpp"
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#include "NstDialogSound.hpp"
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#include "NstManagerSound.hpp"
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#include "NstManagerSoundRecorder.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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Sound::Recorder::Recorder
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(
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Window::Menu& m,
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Window::Sound::Recorder& d,
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Emulator& e
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)
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:
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Manager ( e, m, this, &Recorder::OnEmuEvent ),
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recording ( false ),
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file ( Io::Wave::MODE_WRITE ),
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dialog ( d )
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{
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static const Window::Menu::CmdHandler::Entry<Recorder> commands[] =
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{
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{ IDM_FILE_SOUND_RECORDER_FILE, &Recorder::OnCmdFile },
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{ IDM_FILE_SOUND_RECORDER_START, &Recorder::OnCmdRecord },
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{ IDM_FILE_SOUND_RECORDER_STOP, &Recorder::OnCmdStop },
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{ IDM_FILE_SOUND_RECORDER_REWIND, &Recorder::OnCmdRewind }
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};
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menu.Commands().Add( this, commands );
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static const Window::Menu::PopupHandler::Entry<Recorder> popups[] =
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{
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{ Window::Menu::PopupHandler::Pos<IDM_POS_FILE,IDM_POS_FILE_SOUNDRECORDER>::ID, &Recorder::OnMenu }
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};
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menu.Popups().Add( this, popups );
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}
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Sound::Recorder::~Recorder()
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{
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}
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bool Sound::Recorder::CanRecord() const
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{
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return
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(
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!recording &&
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dialog.WaveFile().Length() &&
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waveFormat.nSamplesPerSec &&
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waveFormat.wBitsPerSample &&
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!emulator.NetPlayers() &&
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emulator.IsOn()
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);
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}
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bool Sound::Recorder::CanRewind() const
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{
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return !recording && file.IsOpen();
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}
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bool Sound::Recorder::CanStop() const
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{
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return recording;
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}
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void Sound::Recorder::Close()
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{
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recording = false;
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try
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{
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file.Close();
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}
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catch (Io::Wave::Exception id)
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{
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Window::User::Fail( id );
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}
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}
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void Sound::Recorder::Enable(const WAVEFORMATEX* newWaveFormat)
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{
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if (newWaveFormat)
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{
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if (waveFormat == *newWaveFormat)
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return;
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waveFormat = *newWaveFormat;
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}
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else
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{
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waveFormat.Clear();
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}
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Close();
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}
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void Sound::Recorder::OnMenu(const Window::Menu::PopupHandler::Param& param)
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{
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menu[ IDM_FILE_SOUND_RECORDER_START ].Enable( !param.show || CanRecord() );
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menu[ IDM_FILE_SOUND_RECORDER_STOP ].Enable( !param.show || CanStop() );
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menu[ IDM_FILE_SOUND_RECORDER_REWIND ].Enable( !param.show || CanRewind() );
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}
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void Sound::Recorder::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_POWER_OFF:
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recording = false;
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break;
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case Emulator::EVENT_NETPLAY_MODE:
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menu[IDM_POS_FILE][IDM_POS_FILE_SOUNDRECORDER].Enable( !data );
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break;
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}
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}
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void Sound::Recorder::OnCmdFile(uint)
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{
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dialog.Open();
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if (file.IsOpen() && file.GetName() != dialog.WaveFile())
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Close();
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}
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void Sound::Recorder::OnCmdRecord(uint)
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{
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if (CanRecord())
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{
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if (!file.IsOpen())
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{
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try
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{
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file.Open( dialog.WaveFile(), waveFormat );
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}
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catch (Io::Wave::Exception id)
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{
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Window::User::Fail( id );
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return;
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}
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size = 0;
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nextSmallSizeNotification = SMALL_SIZE;
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nextBigSizeNotification = BIG_SIZE;
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}
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Io::Screen() << Resource::String(size ? IDS_SCREEN_SOUND_RECORDER_RESUME : IDS_SCREEN_SOUND_RECORDER_START);
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recording = true;
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Resume();
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}
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}
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void Sound::Recorder::OnCmdStop(uint)
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{
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if (CanStop())
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{
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Io::Screen() << Resource::String(IDS_SCREEN_SOUND_RECORDER_STOP);
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recording = false;
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Resume();
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}
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}
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void Sound::Recorder::OnCmdRewind(uint)
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{
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if (CanRewind())
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{
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try
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{
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file.Close();
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}
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catch (Io::Wave::Exception id)
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{
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Window::User::Fail( id );
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}
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Resume();
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}
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}
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void Sound::Recorder::Flush(const Nes::Sound::Output& output)
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{
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if (recording)
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{
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NST_VERIFY( file.IsOpen() );
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try
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{
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for (uint i=0; i < 2; ++i)
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file.Write( output.samples[i], output.length[i] * waveFormat.nBlockAlign );
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}
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catch (Io::Wave::Exception ids)
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{
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recording = false;
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Window::User::Fail( ids );
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return;
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}
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size += output.length[0] + output.length[1];
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if (size >= nextBigSizeNotification)
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{
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nextBigSizeNotification += BIG_SIZE;
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Window::User::Inform( IDS_WAVE_WARN_FILE_BIG );
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}
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else if (size >= nextSmallSizeNotification)
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{
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Io::Screen() << Resource::String(IDS_SCREEN_SOUND_RECORDER_WRITTEN).Invoke( HeapString() << (nextSmallSizeNotification / ONE_MB) );
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nextSmallSizeNotification += SMALL_SIZE;
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}
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}
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}
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}
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}
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