nestopia/source/win32/NstManagerSound.hpp

85 lines
2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_SOUND_H
#define NST_MANAGER_SOUND_H
#pragma once
#include "NstDirectSound.hpp"
#include "NstObjectHeap.hpp"
namespace Nestopia
{
namespace Window
{
class Sound;
}
namespace Managers
{
class Paths;
class Preferences;
class Sound : Manager
{
public:
Sound(Window::Custom&,Window::Menu&,Emulator&,const Paths&,const Preferences&,const Configuration&);
~Sound();
void StartEmulation() const;
void StopEmulation();
void Save(Configuration&) const;
private:
void OnMenuOptionsSound(uint);
void OnEmuEvent(Emulator::Event,Emulator::Data);
void Disable(cstring=NULL);
void UpdateSettings();
bool CanRunInBackground() const;
struct Callbacks;
class Recorder;
Nes::Sound::Output* emuOutput;
const Paths& paths;
const Preferences& preferences;
Nes::Sound::Output output;
DirectX::DirectSound directSound;
Object::Heap<Window::Sound> dialog;
Object::Heap<Recorder> recorder;
public:
Nes::Sound::Output* GetOutput()
{
return emuOutput;
}
};
}
}
#endif