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85 lines
2 KiB
C++
85 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_SOUND_H
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#define NST_MANAGER_SOUND_H
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#pragma once
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#include "NstDirectSound.hpp"
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#include "NstObjectHeap.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Sound;
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}
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namespace Managers
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{
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class Paths;
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class Preferences;
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class Sound : Manager
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{
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public:
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Sound(Window::Custom&,Window::Menu&,Emulator&,const Paths&,const Preferences&,const Configuration&);
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~Sound();
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void StartEmulation() const;
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void StopEmulation();
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void Save(Configuration&) const;
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private:
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void OnMenuOptionsSound(uint);
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void OnEmuEvent(Emulator::Event,Emulator::Data);
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void Disable(cstring=NULL);
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void UpdateSettings();
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bool CanRunInBackground() const;
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struct Callbacks;
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class Recorder;
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Nes::Sound::Output* emuOutput;
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const Paths& paths;
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const Preferences& preferences;
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Nes::Sound::Output output;
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DirectX::DirectSound directSound;
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Object::Heap<Window::Sound> dialog;
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Object::Heap<Recorder> recorder;
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public:
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Nes::Sound::Output* GetOutput()
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{
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return emuOutput;
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}
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};
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}
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}
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#endif
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