nestopia/source/win32/NstManagerRecentDirs.cpp

164 lines
4.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstManager.hpp"
#include "NstManagerRecentDirs.hpp"
namespace Nestopia
{
namespace Managers
{
NST_COMPILE_ASSERT
(
IDM_FILE_RECENT_DIR_2 == IDM_FILE_RECENT_DIR_1 + 1 &&
IDM_FILE_RECENT_DIR_3 == IDM_FILE_RECENT_DIR_1 + 2 &&
IDM_FILE_RECENT_DIR_4 == IDM_FILE_RECENT_DIR_1 + 3 &&
IDM_FILE_RECENT_DIR_5 == IDM_FILE_RECENT_DIR_1 + 4
);
RecentDirs::RecentDirs(Emulator& e,const Configuration& cfg,Window::Menu& m)
: Manager (e,m,this,&RecentDirs::OnEmuEvent)
{
static const Window::Menu::CmdHandler::Entry<RecentDirs> commands[] =
{
{ IDM_FILE_RECENT_DIR_1, &RecentDirs::OnMenu },
{ IDM_FILE_RECENT_DIR_2, &RecentDirs::OnMenu },
{ IDM_FILE_RECENT_DIR_3, &RecentDirs::OnMenu },
{ IDM_FILE_RECENT_DIR_4, &RecentDirs::OnMenu },
{ IDM_FILE_RECENT_DIR_5, &RecentDirs::OnMenu },
{ IDM_FILE_RECENT_DIR_LOCK, &RecentDirs::OnLock },
{ IDM_FILE_RECENT_DIR_CLEAR, &RecentDirs::OnClear }
};
menu.Commands().Add( this, commands );
Configuration::ConstSection directories( cfg["paths"]["recent"]["directories"] );
menu[IDM_FILE_RECENT_DIR_LOCK].Check( directories["locked"].Yes() );
uint count = 0;
Path dir;
for (uint i=0; i < MAX_DIRS; ++i)
{
dir = directories["directory"][i].Str();
if (dir.Length())
{
dir.MakePretty();
dir.Insert( 0, "&x ", 3 );
dir[1] = '1' + count;
menu[IDM_FILE_RECENT_DIR_1 + count++].Text() << dir;
}
}
menu[IDM_FILE_RECENT_DIR_CLEAR].Enable( count );
for (count += IDM_FILE_RECENT_DIR_1; count <= IDM_FILE_RECENT_DIR_5; ++count)
menu[count].Remove();
}
void RecentDirs::Save(Configuration& cfg) const
{
Configuration::Section directories( cfg["paths"]["recent"]["directories"] );
directories["locked"].YesNo() = menu[IDM_FILE_RECENT_DIR_LOCK].Checked();
HeapString dir;
for (uint i=0; i < MAX_DIRS && menu[IDM_FILE_RECENT_DIR_1 + i].Text() >> dir; ++i)
directories["directory"][i].Str() = dir(3);
}
void RecentDirs::OnMenu(uint cmd)
{
HeapString dir;
if ((menu[cmd].Text() >> dir) > 3)
Application::Instance::GetMainWindow().Send( Application::Instance::WM_NST_LAUNCH, 0, dir(3).Ptr() );
}
void RecentDirs::OnLock(uint)
{
menu[IDM_FILE_RECENT_DIR_LOCK].ToggleCheck();
}
void RecentDirs::OnClear(uint)
{
for (uint i=IDM_FILE_RECENT_DIR_1; i <= IDM_FILE_RECENT_DIR_5; ++i)
menu[i].Remove();
menu[IDM_FILE_RECENT_DIR_CLEAR].Disable();
}
void RecentDirs::Add(const uint idm,const HeapString& name) const
{
if (menu[idm].Exists())
{
menu[idm].Text() << name;
}
else
{
Window::Menu::Item item( menu[IDM_POS_FILE][IDM_POS_FILE_RECENTDIRS] );
menu.Insert( item[item.NumItems() - 3], idm, name );
}
}
void RecentDirs::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_LOAD:
if (menu[IDM_FILE_RECENT_DIR_LOCK].Unchecked())
{
HeapString items[MAX_DIRS];
HeapString curDir( emulator.GetStartPath().Directory() );
for (uint i=IDM_FILE_RECENT_DIR_1, j=0; i <= IDM_FILE_RECENT_DIR_5 && menu[i].Text() >> items[j]; ++i)
{
if (items[j](3) != curDir)
items[j][1] = ('2' + j), ++j;
}
curDir.Insert( 0, "&1 ", 3 );
Add( IDM_FILE_RECENT_DIR_1, curDir );
for (uint i=0; i < MAX_DIRS-1 && items[i].Length(); ++i)
Add( IDM_FILE_RECENT_DIR_2 + i, items[i] );
menu[IDM_FILE_RECENT_DIR_CLEAR].Enable();
}
break;
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_POS_FILE][IDM_POS_FILE_RECENTDIRS].Enable( !data );
break;
}
}
}
}