mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstManager.hpp"
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#include "NstManagerRecentDirs.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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NST_COMPILE_ASSERT
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(
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IDM_FILE_RECENT_DIR_2 == IDM_FILE_RECENT_DIR_1 + 1 &&
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IDM_FILE_RECENT_DIR_3 == IDM_FILE_RECENT_DIR_1 + 2 &&
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IDM_FILE_RECENT_DIR_4 == IDM_FILE_RECENT_DIR_1 + 3 &&
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IDM_FILE_RECENT_DIR_5 == IDM_FILE_RECENT_DIR_1 + 4
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);
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RecentDirs::RecentDirs(Emulator& e,const Configuration& cfg,Window::Menu& m)
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: Manager (e,m,this,&RecentDirs::OnEmuEvent)
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{
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static const Window::Menu::CmdHandler::Entry<RecentDirs> commands[] =
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{
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{ IDM_FILE_RECENT_DIR_1, &RecentDirs::OnMenu },
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{ IDM_FILE_RECENT_DIR_2, &RecentDirs::OnMenu },
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{ IDM_FILE_RECENT_DIR_3, &RecentDirs::OnMenu },
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{ IDM_FILE_RECENT_DIR_4, &RecentDirs::OnMenu },
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{ IDM_FILE_RECENT_DIR_5, &RecentDirs::OnMenu },
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{ IDM_FILE_RECENT_DIR_LOCK, &RecentDirs::OnLock },
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{ IDM_FILE_RECENT_DIR_CLEAR, &RecentDirs::OnClear }
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};
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menu.Commands().Add( this, commands );
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Configuration::ConstSection directories( cfg["paths"]["recent"]["directories"] );
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menu[IDM_FILE_RECENT_DIR_LOCK].Check( directories["locked"].Yes() );
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uint count = 0;
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Path dir;
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for (uint i=0; i < MAX_DIRS; ++i)
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{
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dir = directories["directory"][i].Str();
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if (dir.Length())
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{
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dir.MakePretty();
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dir.Insert( 0, "&x ", 3 );
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dir[1] = '1' + count;
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menu[IDM_FILE_RECENT_DIR_1 + count++].Text() << dir;
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}
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}
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menu[IDM_FILE_RECENT_DIR_CLEAR].Enable( count );
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for (count += IDM_FILE_RECENT_DIR_1; count <= IDM_FILE_RECENT_DIR_5; ++count)
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menu[count].Remove();
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}
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void RecentDirs::Save(Configuration& cfg) const
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{
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Configuration::Section directories( cfg["paths"]["recent"]["directories"] );
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directories["locked"].YesNo() = menu[IDM_FILE_RECENT_DIR_LOCK].Checked();
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HeapString dir;
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for (uint i=0; i < MAX_DIRS && menu[IDM_FILE_RECENT_DIR_1 + i].Text() >> dir; ++i)
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directories["directory"][i].Str() = dir(3);
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}
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void RecentDirs::OnMenu(uint cmd)
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{
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HeapString dir;
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if ((menu[cmd].Text() >> dir) > 3)
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Application::Instance::GetMainWindow().Send( Application::Instance::WM_NST_LAUNCH, 0, dir(3).Ptr() );
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}
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void RecentDirs::OnLock(uint)
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{
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menu[IDM_FILE_RECENT_DIR_LOCK].ToggleCheck();
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}
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void RecentDirs::OnClear(uint)
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{
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for (uint i=IDM_FILE_RECENT_DIR_1; i <= IDM_FILE_RECENT_DIR_5; ++i)
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menu[i].Remove();
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menu[IDM_FILE_RECENT_DIR_CLEAR].Disable();
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}
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void RecentDirs::Add(const uint idm,const HeapString& name) const
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{
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if (menu[idm].Exists())
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{
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menu[idm].Text() << name;
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}
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else
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{
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Window::Menu::Item item( menu[IDM_POS_FILE][IDM_POS_FILE_RECENTDIRS] );
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menu.Insert( item[item.NumItems() - 3], idm, name );
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}
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}
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void RecentDirs::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_LOAD:
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if (menu[IDM_FILE_RECENT_DIR_LOCK].Unchecked())
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{
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HeapString items[MAX_DIRS];
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HeapString curDir( emulator.GetStartPath().Directory() );
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for (uint i=IDM_FILE_RECENT_DIR_1, j=0; i <= IDM_FILE_RECENT_DIR_5 && menu[i].Text() >> items[j]; ++i)
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{
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if (items[j](3) != curDir)
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items[j][1] = ('2' + j), ++j;
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}
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curDir.Insert( 0, "&1 ", 3 );
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Add( IDM_FILE_RECENT_DIR_1, curDir );
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for (uint i=0; i < MAX_DIRS-1 && items[i].Length(); ++i)
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Add( IDM_FILE_RECENT_DIR_2 + i, items[i] );
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menu[IDM_FILE_RECENT_DIR_CLEAR].Enable();
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}
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break;
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case Emulator::EVENT_NETPLAY_MODE:
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menu[IDM_POS_FILE][IDM_POS_FILE_RECENTDIRS].Enable( !data );
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break;
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}
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}
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}
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}
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