nestopia/source/win32/NstManagerPreferences.hpp

133 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_PREFERENCES_H
#define NST_MANAGER_PREFERENCES_H
#pragma once
#include "NstApplicationInstance.hpp"
#include "NstCollectionBitSet.hpp"
#include "NstObjectHeap.hpp"
#include "../core/api/NstApiMachine.hpp"
namespace Nestopia
{
namespace Window
{
class Preferences;
}
namespace Managers
{
class Preferences : Manager
{
public:
Preferences(Emulator&,const Configuration&,Window::Menu&);
~Preferences();
enum Type
{
START_IN_FULLSCREEN,
SUPPRESS_WARNINGS,
FIRST_UNLOAD_ON_EXIT,
CONFIRM_EXIT,
RUN_IN_BACKGROUND,
AUTOSTART_EMULATION,
SAVE_LOGFILE,
ALLOW_MULTIPLE_INSTANCES,
SAVE_LAUNCHER,
CONFIRM_RESET,
SAVE_CHEATS,
SAVE_NETPLAY_GAMELIST,
SAVE_WINDOWPOS,
SAVE_LAUNCHERSIZE,
SAVE_SETTINGS,
NUM_SETTINGS,
DISABLE_STATUSMSG
};
enum Priority
{
PRIORITY_NORMAL,
PRIORITY_ABOVE_NORMAL,
PRIORITY_HIGH
};
void Save(Configuration&) const;
private:
typedef Application::Instance Instance;
void UpdateSettings();
void UpdateMenuColor() const;
void OnCmdOptions(uint);
void OnEmuEvent(Emulator::Event,Emulator::Data);
void OnAppEvent(Instance::Event,const void*);
struct
{
Collection::BitSet flags;
Priority priority;
Nes::Machine::FavoredSystem favoredSystem;
bool alwaysAskSystem;
bool disableStatusMsg;
} settings;
Object::Heap<Window::Preferences> dialog;
bool inFullscreen;
public:
bool operator [] (Type type) const
{
return settings.flags[type];
}
Priority GetPriority() const
{
return settings.priority;
}
Nes::Machine::FavoredSystem GetFavoredSystem() const
{
return settings.favoredSystem;
}
Nes::Machine::AskProfile GetAlwaysAskProfile() const
{
return settings.alwaysAskSystem ? Nes::Machine::ASK_PROFILE : Nes::Machine::DONT_ASK_PROFILE;
}
bool GetDisableStatusMsg() const
{
return settings.disableStatusMsg;
}
};
}
}
#endif