mirror of
https://github.com/0ldsk00l/nestopia.git
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133 lines
3 KiB
C++
133 lines
3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_PREFERENCES_H
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#define NST_MANAGER_PREFERENCES_H
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#pragma once
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#include "NstApplicationInstance.hpp"
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#include "NstCollectionBitSet.hpp"
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#include "NstObjectHeap.hpp"
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#include "../core/api/NstApiMachine.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Preferences;
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}
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namespace Managers
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{
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class Preferences : Manager
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{
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public:
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Preferences(Emulator&,const Configuration&,Window::Menu&);
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~Preferences();
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enum Type
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{
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START_IN_FULLSCREEN,
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SUPPRESS_WARNINGS,
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FIRST_UNLOAD_ON_EXIT,
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CONFIRM_EXIT,
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RUN_IN_BACKGROUND,
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AUTOSTART_EMULATION,
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SAVE_LOGFILE,
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ALLOW_MULTIPLE_INSTANCES,
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SAVE_LAUNCHER,
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CONFIRM_RESET,
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SAVE_CHEATS,
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SAVE_NETPLAY_GAMELIST,
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SAVE_WINDOWPOS,
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SAVE_LAUNCHERSIZE,
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SAVE_SETTINGS,
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NUM_SETTINGS,
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DISABLE_STATUSMSG
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};
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enum Priority
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{
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PRIORITY_NORMAL,
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PRIORITY_ABOVE_NORMAL,
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PRIORITY_HIGH
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};
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void Save(Configuration&) const;
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private:
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typedef Application::Instance Instance;
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void UpdateSettings();
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void UpdateMenuColor() const;
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void OnCmdOptions(uint);
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void OnEmuEvent(Emulator::Event,Emulator::Data);
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void OnAppEvent(Instance::Event,const void*);
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struct
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{
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Collection::BitSet flags;
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Priority priority;
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Nes::Machine::FavoredSystem favoredSystem;
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bool alwaysAskSystem;
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bool disableStatusMsg;
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} settings;
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Object::Heap<Window::Preferences> dialog;
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bool inFullscreen;
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public:
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bool operator [] (Type type) const
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{
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return settings.flags[type];
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}
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Priority GetPriority() const
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{
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return settings.priority;
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}
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Nes::Machine::FavoredSystem GetFavoredSystem() const
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{
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return settings.favoredSystem;
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}
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Nes::Machine::AskProfile GetAlwaysAskProfile() const
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{
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return settings.alwaysAskSystem ? Nes::Machine::ASK_PROFILE : Nes::Machine::DONT_ASK_PROFILE;
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}
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bool GetDisableStatusMsg() const
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{
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return settings.disableStatusMsg;
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}
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};
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}
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}
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#endif
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