nestopia/source/win32/NstManagerPreferences.cpp

149 lines
5.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstManager.hpp"
#include "NstDialogPreferences.hpp"
#include "NstManagerPreferences.hpp"
namespace Nestopia
{
namespace Managers
{
NST_COMPILE_ASSERT
(
Preferences::START_IN_FULLSCREEN - Window::Preferences::START_IN_FULLSCREEN == 0 &&
Preferences::SUPPRESS_WARNINGS - Window::Preferences::SUPPRESS_WARNINGS == 0 &&
Preferences::FIRST_UNLOAD_ON_EXIT - Window::Preferences::FIRST_UNLOAD_ON_EXIT == 0 &&
Preferences::CONFIRM_EXIT - Window::Preferences::CONFIRM_EXIT == 0 &&
Preferences::RUN_IN_BACKGROUND - Window::Preferences::RUN_IN_BACKGROUND == 0 &&
Preferences::AUTOSTART_EMULATION - Window::Preferences::AUTOSTART_EMULATION == 0 &&
Preferences::SAVE_LOGFILE - Window::Preferences::SAVE_LOGFILE == 0 &&
Preferences::ALLOW_MULTIPLE_INSTANCES - Window::Preferences::ALLOW_MULTIPLE_INSTANCES == 0 &&
Preferences::SAVE_LAUNCHER - Window::Preferences::SAVE_LAUNCHER == 0 &&
Preferences::CONFIRM_RESET - Window::Preferences::CONFIRM_RESET == 0 &&
Preferences::SAVE_CHEATS - Window::Preferences::SAVE_CHEATS == 0 &&
Preferences::SAVE_NETPLAY_GAMELIST - Window::Preferences::SAVE_NETPLAY_GAMELIST == 0 &&
Preferences::SAVE_WINDOWPOS - Window::Preferences::SAVE_WINDOWPOS == 0 &&
Preferences::SAVE_LAUNCHERSIZE - Window::Preferences::SAVE_LAUNCHERSIZE == 0 &&
Preferences::SAVE_SETTINGS - Window::Preferences::SAVE_SETTINGS == 0 &&
Preferences::NUM_SETTINGS - Window::Preferences::NUM_SETTINGS == 0 &&
Preferences::DISABLE_STATUSMSG - Window::Preferences::DISABLE_STATUSMSG == 0
);
NST_COMPILE_ASSERT
(
Preferences::PRIORITY_NORMAL - Window::Preferences::PRIORITY_NORMAL == 0 &&
Preferences::PRIORITY_ABOVE_NORMAL - Window::Preferences::PRIORITY_ABOVE_NORMAL == 0 &&
Preferences::PRIORITY_HIGH - Window::Preferences::PRIORITY_HIGH == 0
);
Preferences::Preferences(Emulator& e,const Configuration& cfg,Window::Menu& m)
:
Manager ( e, m, this, &Preferences::OnEmuEvent, IDM_OPTIONS_PREFERENCES, &Preferences::OnCmdOptions, &Preferences::OnAppEvent ),
dialog ( new Window::Preferences(e,cfg) ),
inFullscreen ( false )
{
UpdateSettings();
}
Preferences::~Preferences()
{
}
void Preferences::Save(Configuration& cfg) const
{
dialog->Save( cfg );
}
void Preferences::UpdateMenuColor() const
{
const Window::Preferences::MenuLook& look =
(
inFullscreen ? dialog->GetSettings().menuLookFullscreen :
dialog->GetSettings().menuLookDesktop
);
if (look.enabled)
menu.SetColor( look.color );
else
menu.ResetColor();
}
void Preferences::UpdateSettings()
{
settings.flags = dialog->GetSettings();
settings.priority = static_cast<Priority>(dialog->GetSettings().priority);
settings.favoredSystem = dialog->GetSettings().favoredSystem;
settings.alwaysAskSystem = dialog->GetSettings().alwaysAskSystem;
settings.disableStatusMsg = dialog->GetSettings().disableStatusMsg;
UpdateMenuColor();
}
void Preferences::OnCmdOptions(uint)
{
dialog->Open();
UpdateSettings();
}
void Preferences::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_NETPLAY_MODE:
if (data)
{
settings.flags[RUN_IN_BACKGROUND] = true;
settings.flags[AUTOSTART_EMULATION] = true;
settings.flags[CONFIRM_RESET] = false;
settings.flags[SUPPRESS_WARNINGS] = true;
if (settings.priority == PRIORITY_NORMAL)
settings.priority = PRIORITY_ABOVE_NORMAL;
}
else
{
UpdateSettings();
}
menu[IDM_OPTIONS_PREFERENCES].Enable( !data );
break;
}
}
void Preferences::OnAppEvent(Instance::Event event,const void*)
{
switch (event)
{
case Instance::EVENT_FULLSCREEN:
case Instance::EVENT_DESKTOP:
inFullscreen = (event == Instance::EVENT_FULLSCREEN);
UpdateMenuColor();
break;
}
}
}
}