mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstManager.hpp"
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#include "NstDialogPreferences.hpp"
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#include "NstManagerPreferences.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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NST_COMPILE_ASSERT
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(
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Preferences::START_IN_FULLSCREEN - Window::Preferences::START_IN_FULLSCREEN == 0 &&
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Preferences::SUPPRESS_WARNINGS - Window::Preferences::SUPPRESS_WARNINGS == 0 &&
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Preferences::FIRST_UNLOAD_ON_EXIT - Window::Preferences::FIRST_UNLOAD_ON_EXIT == 0 &&
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Preferences::CONFIRM_EXIT - Window::Preferences::CONFIRM_EXIT == 0 &&
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Preferences::RUN_IN_BACKGROUND - Window::Preferences::RUN_IN_BACKGROUND == 0 &&
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Preferences::AUTOSTART_EMULATION - Window::Preferences::AUTOSTART_EMULATION == 0 &&
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Preferences::SAVE_LOGFILE - Window::Preferences::SAVE_LOGFILE == 0 &&
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Preferences::ALLOW_MULTIPLE_INSTANCES - Window::Preferences::ALLOW_MULTIPLE_INSTANCES == 0 &&
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Preferences::SAVE_LAUNCHER - Window::Preferences::SAVE_LAUNCHER == 0 &&
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Preferences::CONFIRM_RESET - Window::Preferences::CONFIRM_RESET == 0 &&
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Preferences::SAVE_CHEATS - Window::Preferences::SAVE_CHEATS == 0 &&
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Preferences::SAVE_NETPLAY_GAMELIST - Window::Preferences::SAVE_NETPLAY_GAMELIST == 0 &&
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Preferences::SAVE_WINDOWPOS - Window::Preferences::SAVE_WINDOWPOS == 0 &&
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Preferences::SAVE_LAUNCHERSIZE - Window::Preferences::SAVE_LAUNCHERSIZE == 0 &&
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Preferences::SAVE_SETTINGS - Window::Preferences::SAVE_SETTINGS == 0 &&
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Preferences::NUM_SETTINGS - Window::Preferences::NUM_SETTINGS == 0 &&
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Preferences::DISABLE_STATUSMSG - Window::Preferences::DISABLE_STATUSMSG == 0
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);
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NST_COMPILE_ASSERT
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(
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Preferences::PRIORITY_NORMAL - Window::Preferences::PRIORITY_NORMAL == 0 &&
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Preferences::PRIORITY_ABOVE_NORMAL - Window::Preferences::PRIORITY_ABOVE_NORMAL == 0 &&
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Preferences::PRIORITY_HIGH - Window::Preferences::PRIORITY_HIGH == 0
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);
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Preferences::Preferences(Emulator& e,const Configuration& cfg,Window::Menu& m)
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:
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Manager ( e, m, this, &Preferences::OnEmuEvent, IDM_OPTIONS_PREFERENCES, &Preferences::OnCmdOptions, &Preferences::OnAppEvent ),
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dialog ( new Window::Preferences(e,cfg) ),
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inFullscreen ( false )
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{
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UpdateSettings();
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}
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Preferences::~Preferences()
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{
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}
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void Preferences::Save(Configuration& cfg) const
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{
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dialog->Save( cfg );
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}
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void Preferences::UpdateMenuColor() const
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{
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const Window::Preferences::MenuLook& look =
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(
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inFullscreen ? dialog->GetSettings().menuLookFullscreen :
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dialog->GetSettings().menuLookDesktop
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);
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if (look.enabled)
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menu.SetColor( look.color );
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else
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menu.ResetColor();
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}
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void Preferences::UpdateSettings()
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{
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settings.flags = dialog->GetSettings();
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settings.priority = static_cast<Priority>(dialog->GetSettings().priority);
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settings.favoredSystem = dialog->GetSettings().favoredSystem;
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settings.alwaysAskSystem = dialog->GetSettings().alwaysAskSystem;
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settings.disableStatusMsg = dialog->GetSettings().disableStatusMsg;
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UpdateMenuColor();
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}
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void Preferences::OnCmdOptions(uint)
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{
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dialog->Open();
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UpdateSettings();
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}
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void Preferences::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_NETPLAY_MODE:
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if (data)
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{
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settings.flags[RUN_IN_BACKGROUND] = true;
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settings.flags[AUTOSTART_EMULATION] = true;
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settings.flags[CONFIRM_RESET] = false;
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settings.flags[SUPPRESS_WARNINGS] = true;
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if (settings.priority == PRIORITY_NORMAL)
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settings.priority = PRIORITY_ABOVE_NORMAL;
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}
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else
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{
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UpdateSettings();
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}
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menu[IDM_OPTIONS_PREFERENCES].Enable( !data );
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break;
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}
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}
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void Preferences::OnAppEvent(Instance::Event event,const void*)
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{
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switch (event)
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{
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case Instance::EVENT_FULLSCREEN:
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case Instance::EVENT_DESKTOP:
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inFullscreen = (event == Instance::EVENT_FULLSCREEN);
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UpdateMenuColor();
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break;
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}
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}
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}
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}
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