mirror of
https://github.com/0ldsk00l/nestopia.git
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129 lines
2.5 KiB
C++
129 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_MOVIE_H
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#define NST_MANAGER_MOVIE_H
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#pragma once
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#include "NstObjectHeap.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Movie;
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}
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namespace Io
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{
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namespace Stream
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{
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class InOut;
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}
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}
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namespace Managers
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{
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class Paths;
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class Movie : Manager
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{
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public:
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Movie(Emulator&,Window::Menu&,const Paths&);
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~Movie();
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enum Alert
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{
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NOISY,
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QUIET
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};
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bool Load(const Path&,Alert);
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private:
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void OnMenu (const Window::Menu::PopupHandler::Param&);
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void OnEmuEvent (Emulator::Event,Emulator::Data);
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void OnCmdFile (uint);
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void OnCmdRecord (uint);
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void OnCmdPlay (uint);
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void OnCmdStop (uint);
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void OnCmdRewind (uint);
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void OnCmdForward (uint);
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void OnCmdExportAvi (uint);
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class File
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{
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public:
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explicit File(Emulator&);
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~File();
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enum Pos
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{
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POS_BEG,
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POS_END
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};
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enum Mode
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{
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MODE_PLAY,
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MODE_RECORD
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};
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bool Start(Mode);
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void Stop(Pos=POS_BEG);
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void Update(const Path&);
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bool Rewind();
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bool Forward();
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bool CanPlay() const;
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bool CanRecord() const;
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bool CanStop() const;
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bool CanRewind() const;
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bool CanForward() const;
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const Path& GetPath() const;
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private:
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bool IsReady() const;
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bool CanSetPos() const;
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Io::Stream::InOut* stream;
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Pos pos;
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Emulator& emulator;
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Path path;
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};
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File file;
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Object::Heap<Window::Movie> dialog;
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const Paths& paths;
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};
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}
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}
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#endif
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