nestopia/source/win32/NstManagerMovie.hpp

129 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_MOVIE_H
#define NST_MANAGER_MOVIE_H
#pragma once
#include "NstObjectHeap.hpp"
namespace Nestopia
{
namespace Window
{
class Movie;
}
namespace Io
{
namespace Stream
{
class InOut;
}
}
namespace Managers
{
class Paths;
class Movie : Manager
{
public:
Movie(Emulator&,Window::Menu&,const Paths&);
~Movie();
enum Alert
{
NOISY,
QUIET
};
bool Load(const Path&,Alert);
private:
void OnMenu (const Window::Menu::PopupHandler::Param&);
void OnEmuEvent (Emulator::Event,Emulator::Data);
void OnCmdFile (uint);
void OnCmdRecord (uint);
void OnCmdPlay (uint);
void OnCmdStop (uint);
void OnCmdRewind (uint);
void OnCmdForward (uint);
void OnCmdExportAvi (uint);
class File
{
public:
explicit File(Emulator&);
~File();
enum Pos
{
POS_BEG,
POS_END
};
enum Mode
{
MODE_PLAY,
MODE_RECORD
};
bool Start(Mode);
void Stop(Pos=POS_BEG);
void Update(const Path&);
bool Rewind();
bool Forward();
bool CanPlay() const;
bool CanRecord() const;
bool CanStop() const;
bool CanRewind() const;
bool CanForward() const;
const Path& GetPath() const;
private:
bool IsReady() const;
bool CanSetPos() const;
Io::Stream::InOut* stream;
Pos pos;
Emulator& emulator;
Path path;
};
File file;
Object::Heap<Window::Movie> dialog;
const Paths& paths;
};
}
}
#endif