nestopia/source/win32/NstManagerMachine.hpp

60 lines
1.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_MACHINE_H
#define NST_MANAGER_MACHINE_H
#pragma once
namespace Nestopia
{
namespace Managers
{
class Machine : Manager
{
public:
Machine(Emulator&,const Configuration&,Window::Menu&,const Preferences&);
void Save(Configuration&) const;
private:
void UpdateMenu() const;
void UpdateMenuPowerState() const;
bool SetRegion(uint) const;
void OnEmuEvent (Emulator::Event,Emulator::Data);
void OnCmdPower (uint);
void OnCmdReset (uint);
void OnCmdPause (uint);
void OnCmdSystem (uint);
const Preferences& preferences;
};
}
}
#endif