mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
240 lines
6.8 KiB
C++
240 lines
6.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstResourceString.hpp"
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#include "NstWindowUser.hpp"
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#include "NstIoScreen.hpp"
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#include "NstManager.hpp"
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#include "NstManagerPreferences.hpp"
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#include "NstManagerMachine.hpp"
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#include "../core/api/NstApiMachine.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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NST_COMPILE_ASSERT
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(
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IDM_MACHINE_SYSTEM_NTSC == IDM_MACHINE_SYSTEM_AUTO + 1 &&
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IDM_MACHINE_SYSTEM_PAL == IDM_MACHINE_SYSTEM_AUTO + 2
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);
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Machine::Machine(Emulator& e,const Configuration& cfg,Window::Menu& m,const Preferences& p)
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:
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Manager ( e, m, this, &Machine::OnEmuEvent ),
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preferences ( p )
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{
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{
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static const Window::Menu::CmdHandler::Entry<Machine> commands[] =
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{
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{ IDM_MACHINE_POWER, &Machine::OnCmdPower },
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{ IDM_MACHINE_RESET_SOFT, &Machine::OnCmdReset },
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{ IDM_MACHINE_RESET_HARD, &Machine::OnCmdReset },
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{ IDM_MACHINE_PAUSE, &Machine::OnCmdPause },
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{ IDM_MACHINE_SYSTEM_AUTO, &Machine::OnCmdSystem },
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{ IDM_MACHINE_SYSTEM_NTSC, &Machine::OnCmdSystem },
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{ IDM_MACHINE_SYSTEM_PAL, &Machine::OnCmdSystem }
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};
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menu.Commands().Add( this, commands );
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}
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{
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const GenericString type( cfg["machine"]["region"].Str() );
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SetRegion
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(
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type == L"ntsc" ? IDM_MACHINE_SYSTEM_NTSC :
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type == L"pal" ? IDM_MACHINE_SYSTEM_PAL :
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IDM_MACHINE_SYSTEM_AUTO
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);
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}
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UpdateMenu();
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UpdateMenuPowerState();
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}
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void Machine::Save(Configuration& cfg) const
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{
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cfg["machine"]["region"].Str() =
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(
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menu[IDM_MACHINE_SYSTEM_AUTO].Checked() ? "auto" :
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Nes::Machine(emulator).Is(Nes::Machine::NTSC) ? "ntsc" :
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"pal"
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);
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}
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void Machine::UpdateMenu() const
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{
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const bool on = emulator.IsOn();
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const bool reset = (on && emulator.GetPlayer() == Emulator::MASTER);
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const bool pause = (on && emulator.NetPlayers() == 0);
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menu[IDM_MACHINE_POWER].Text() << Resource::String( on ? IDS_MENU_POWER_OFF : IDS_MENU_POWER_ON );
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menu[IDM_MACHINE_RESET_SOFT].Enable( reset );
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menu[IDM_MACHINE_RESET_HARD].Enable( reset );
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menu[IDM_POS_MACHINE][IDM_POS_MACHINE_RESET].Enable( reset );
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menu[IDM_MACHINE_PAUSE].Enable( pause );
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}
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void Machine::UpdateMenuPowerState() const
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{
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menu[IDM_MACHINE_POWER].Enable( emulator.IsImage() && emulator.NetPlayers() == 0 );
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}
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bool Machine::SetRegion(const uint id) const
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{
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const Nes::Result result = Nes::Machine(emulator).SetMode
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(
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id == IDM_MACHINE_SYSTEM_AUTO ? Nes::Machine(emulator).GetDesiredMode() :
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id == IDM_MACHINE_SYSTEM_NTSC ? Nes::Machine::NTSC : Nes::Machine::PAL
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);
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if (NES_SUCCEEDED(result))
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{
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menu[id].Check( IDM_MACHINE_SYSTEM_AUTO, IDM_MACHINE_SYSTEM_PAL );
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return result != Nes::RESULT_NOP;
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}
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return false;
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}
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void Machine::OnCmdPower(uint)
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{
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if (emulator.IsOn())
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{
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if
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(
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!preferences[Preferences::CONFIRM_RESET] ||
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Window::User::Confirm( IDS_ARE_YOU_SURE, IDS_MACHINE_POWER_OFF_TITLE )
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)
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{
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if (emulator.Power( false ))
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Io::Screen() << Resource::String(IDS_SCREEN_POWER_OFF);
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}
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}
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else if (emulator.Power( true ))
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{
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Io::Screen() << Resource::String(IDS_SCREEN_POWER_ON);
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}
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}
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void Machine::OnCmdReset(uint hard)
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{
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if
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(
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!preferences[Preferences::CONFIRM_RESET] ||
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Window::User::Confirm( IDS_ARE_YOU_SURE, IDS_MACHINE_RESET_TITLE )
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)
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emulator.SendCommand( Emulator::COMMAND_RESET, hard == IDM_MACHINE_RESET_HARD );
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Resume();
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}
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void Machine::OnCmdPause(uint)
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{
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const bool pause = !emulator.Paused();
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emulator.Pause( pause );
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Io::Screen() << Resource::String(pause ? IDS_SCREEN_PAUSE : IDS_SCREEN_RESUME);
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if (!pause)
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Resume();
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}
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void Machine::OnCmdSystem(uint id)
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{
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if (SetRegion( id ))
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Io::Screen() << Resource::String(Nes::Machine(emulator).Is(Nes::Machine::NTSC) ? IDS_SCREEN_NTSC : IDS_SCREEN_PAL);
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Resume();
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}
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void Machine::OnEmuEvent(const Emulator::Event event,Emulator::Data)
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{
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switch (event)
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{
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case Emulator::EVENT_RESET_SOFT:
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case Emulator::EVENT_RESET_HARD:
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Io::Screen() << Resource::String(event == Emulator::EVENT_RESET_HARD ? IDS_SCREEN_RESET_HARD : IDS_SCREEN_RESET_SOFT);
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break;
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case Emulator::EVENT_MODE_NTSC:
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case Emulator::EVENT_MODE_PAL:
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if (menu[IDM_MACHINE_SYSTEM_AUTO].Unchecked())
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menu[event == Emulator::EVENT_MODE_NTSC ? IDM_MACHINE_SYSTEM_NTSC : IDM_MACHINE_SYSTEM_PAL].Check( IDM_MACHINE_SYSTEM_AUTO, IDM_MACHINE_SYSTEM_PAL );
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break;
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case Emulator::EVENT_PAUSE:
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case Emulator::EVENT_RESUME:
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menu[IDM_MACHINE_PAUSE].Check( event == Emulator::EVENT_PAUSE );
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break;
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case Emulator::EVENT_MOVIE_PLAYING:
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case Emulator::EVENT_MOVIE_PLAYING_STOPPED:
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case Emulator::EVENT_MOVIE_RECORDING:
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case Emulator::EVENT_MOVIE_RECORDING_STOPPED:
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{
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const bool noplay = (event != Emulator::EVENT_MOVIE_PLAYING);
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const bool stopped = (event == Emulator::EVENT_MOVIE_PLAYING_STOPPED || event == Emulator::EVENT_MOVIE_RECORDING_STOPPED);
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menu[IDM_MACHINE_RESET_SOFT].Enable( noplay );
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menu[IDM_MACHINE_RESET_HARD].Enable( noplay );
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menu[IDM_POS_MACHINE][IDM_POS_MACHINE_RESET].Enable( noplay );
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for (uint i=IDM_MACHINE_SYSTEM_AUTO; i <= IDM_MACHINE_SYSTEM_PAL; ++i)
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menu[i].Enable( stopped );
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break;
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}
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case Emulator::EVENT_POWER_ON:
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case Emulator::EVENT_POWER_OFF:
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UpdateMenu();
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break;
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case Emulator::EVENT_LOAD:
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case Emulator::EVENT_UNLOAD:
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UpdateMenuPowerState();
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if (emulator.NetPlayers())
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{
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const bool enable = (event == Emulator::EVENT_UNLOAD);
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menu[IDM_POS_MACHINE][IDM_POS_MACHINE_REGION].Enable( enable );
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for (uint i=IDM_MACHINE_SYSTEM_AUTO; i <= IDM_MACHINE_SYSTEM_PAL; ++i)
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menu[i].Enable( enable );
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}
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break;
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}
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}
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}
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}
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