nestopia/source/win32/NstManagerLauncher.hpp

77 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_LAUNCHER_H
#define NST_MANAGER_LAUNCHER_H
#pragma once
#include "NstCollectionBitSet.hpp"
namespace Nestopia
{
namespace Window
{
struct Param;
class Custom;
class Launcher;
}
namespace Managers
{
class Launcher : Manager
{
public:
Launcher(Emulator&,const Configuration&,Window::Menu&,const Paths&,Window::Custom&);
~Launcher();
void Save(Configuration&,bool,bool) const;
private:
enum
{
MIN_DIALOG_WIDTH = 640,
MIN_DIALOG_HEIGHT = 480,
AVAILABLE = 0,
FITS
};
void Update();
void OnCmdLauncher(uint);
void OnActivate(Window::Param&);
void OnDisplayChange(Window::Param&);
void OnEmuEvent(Emulator::Event,Emulator::Data);
void OnAppEvent(Application::Instance::Event,const void*);
Collection::BitSet state;
bool fullscreen;
Window::Custom& window;
Object::Heap<Window::Launcher> dialog;
};
}
}
#endif