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77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_LAUNCHER_H
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#define NST_MANAGER_LAUNCHER_H
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#pragma once
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#include "NstCollectionBitSet.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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struct Param;
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class Custom;
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class Launcher;
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}
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namespace Managers
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{
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class Launcher : Manager
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{
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public:
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Launcher(Emulator&,const Configuration&,Window::Menu&,const Paths&,Window::Custom&);
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~Launcher();
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void Save(Configuration&,bool,bool) const;
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private:
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enum
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{
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MIN_DIALOG_WIDTH = 640,
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MIN_DIALOG_HEIGHT = 480,
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AVAILABLE = 0,
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FITS
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};
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void Update();
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void OnCmdLauncher(uint);
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void OnActivate(Window::Param&);
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void OnDisplayChange(Window::Param&);
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void OnEmuEvent(Emulator::Event,Emulator::Data);
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void OnAppEvent(Application::Instance::Event,const void*);
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Collection::BitSet state;
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bool fullscreen;
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Window::Custom& window;
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Object::Heap<Window::Launcher> dialog;
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};
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}
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}
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#endif
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