mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstObjectHeap.hpp"
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#include "NstWindowParam.hpp"
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#include "NstManager.hpp"
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#include "NstDialogLauncher.hpp"
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#include "NstManagerLauncher.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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Launcher::Launcher(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& paths,Window::Custom& w)
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:
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Manager ( e, m, this, &Launcher::OnEmuEvent, IDM_FILE_LAUNCHER, &Launcher::OnCmdLauncher, &Launcher::OnAppEvent ),
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fullscreen ( false ),
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window ( w ),
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dialog ( new Window::Launcher(Nes::Cartridge(e).GetDatabase(),paths,cfg) )
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{
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state[FITS] = true;
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state[AVAILABLE] = true;
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static const Window::MsgHandler::HookEntry<Launcher> hooks[] =
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{
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{ WM_ACTIVATE, &Launcher::OnActivate },
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{ WM_DISPLAYCHANGE, &Launcher::OnDisplayChange }
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};
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window.Messages().Hooks().Add( this, hooks );
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}
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Launcher::~Launcher()
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{
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window.Messages().Hooks().Remove( this );
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}
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void Launcher::Save(Configuration& cfg,bool saveSize,bool saveFiles) const
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{
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dialog->Save( cfg, saveSize, saveFiles );
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}
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void Launcher::Update()
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{
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if (!state[FITS] || !state[AVAILABLE])
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dialog->Close();
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menu[IDM_FILE_LAUNCHER].Enable( state[FITS] && state[AVAILABLE] );
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}
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void Launcher::OnCmdLauncher(uint)
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{
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dialog->Open( fullscreen );
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}
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void Launcher::OnActivate(Window::Param& param)
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{
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if (param.Activator().Entering() && !param.Activator().Minimized())
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dialog->Synchronize( param.hWnd );
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}
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void Launcher::OnDisplayChange(Window::Param& param)
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{
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state[FITS] =
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(
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LOWORD(param.lParam) >= MIN_DIALOG_WIDTH &&
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HIWORD(param.lParam) >= MIN_DIALOG_HEIGHT
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);
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Update();
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}
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void Launcher::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_NETPLAY_MODE:
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state[AVAILABLE] = !data;
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Update();
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break;
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}
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}
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void Launcher::OnAppEvent(Application::Instance::Event event,const void*)
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{
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switch (event)
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{
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case Application::Instance::EVENT_FULLSCREEN:
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case Application::Instance::EVENT_DESKTOP:
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fullscreen = (event == Application::Instance::EVENT_FULLSCREEN);
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dialog->Close();
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break;
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}
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}
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}
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}
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