mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Nestopia - NES/Famicom emulator written in C++
|
|
//
|
|
// Copyright (C) 2003-2008 Martin Freij
|
|
//
|
|
// This file is part of Nestopia.
|
|
//
|
|
// Nestopia is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Nestopia is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Nestopia; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "NstApplicationException.hpp"
|
|
#include "NstResourceVersion.hpp"
|
|
#include "NstIoLog.hpp"
|
|
#include "NstWindowUser.hpp"
|
|
#include "NstDialogLanguage.hpp"
|
|
#include "NstManager.hpp"
|
|
#include "NstManagerLanguage.hpp"
|
|
|
|
namespace Nestopia
|
|
{
|
|
namespace Managers
|
|
{
|
|
Language::Language(Emulator& e,Window::Menu& m)
|
|
: Manager(e,m,this,&Language::OnEmuEvent,IDM_OPTIONS_LANGUAGE,&Language::OnCmd)
|
|
{
|
|
const Resource::Version version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::PRODUCT );
|
|
|
|
if (version != Application::Instance::GetVersion() && !Window::User::Confirm( IDS_INCOMPATIBLE_RESOURCE ))
|
|
throw Application::Exception();
|
|
|
|
Io::Log() << "Language: loaded \""
|
|
<< Application::Instance::GetLanguage().GetResourcePath().File()
|
|
<< "\" version "
|
|
<< version
|
|
<< '-'
|
|
<< Resource::Version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::FILE )
|
|
<< "\r\n";
|
|
}
|
|
|
|
void Language::OnCmd(uint)
|
|
{
|
|
const Path newPath( Window::Language().Open() );
|
|
|
|
if (newPath.Length())
|
|
{
|
|
Application::Instance::GetLanguage().UpdateResource( newPath.Ptr() );
|
|
|
|
if (Window::User::Confirm( IDS_LANGUAGE_UPDATE ))
|
|
Application::Instance::GetMainWindow().Close();
|
|
}
|
|
}
|
|
|
|
void Language::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
|
|
{
|
|
switch (event)
|
|
{
|
|
case Emulator::EVENT_NETPLAY_MODE:
|
|
|
|
menu[IDM_OPTIONS_LANGUAGE].Enable( !data );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|