nestopia/source/win32/NstManagerLanguage.cpp

78 lines
2.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstApplicationException.hpp"
#include "NstResourceVersion.hpp"
#include "NstIoLog.hpp"
#include "NstWindowUser.hpp"
#include "NstDialogLanguage.hpp"
#include "NstManager.hpp"
#include "NstManagerLanguage.hpp"
namespace Nestopia
{
namespace Managers
{
Language::Language(Emulator& e,Window::Menu& m)
: Manager(e,m,this,&Language::OnEmuEvent,IDM_OPTIONS_LANGUAGE,&Language::OnCmd)
{
const Resource::Version version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::PRODUCT );
if (version != Application::Instance::GetVersion() && !Window::User::Confirm( IDS_INCOMPATIBLE_RESOURCE ))
throw Application::Exception();
Io::Log() << "Language: loaded \""
<< Application::Instance::GetLanguage().GetResourcePath().File()
<< "\" version "
<< version
<< '-'
<< Resource::Version( Application::Instance::GetLanguage().GetResourcePath().Ptr(), Resource::Version::FILE )
<< "\r\n";
}
void Language::OnCmd(uint)
{
const Path newPath( Window::Language().Open() );
if (newPath.Length())
{
Application::Instance::GetLanguage().UpdateResource( newPath.Ptr() );
if (Window::User::Confirm( IDS_LANGUAGE_UPDATE ))
Application::Instance::GetMainWindow().Close();
}
}
void Language::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_OPTIONS_LANGUAGE].Enable( !data );
break;
}
}
}
}