mirror of
https://github.com/0ldsk00l/nestopia.git
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66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstManager.hpp"
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#include "NstDialogImageInfo.hpp"
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#include "NstManagerImageInfo.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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ImageInfo::ImageInfo(Emulator& e,Window::Menu& m)
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: Manager(e,m,this,&ImageInfo::OnEmuEvent,IDM_VIEW_IMAGE_INFO,&ImageInfo::OnCmd)
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{
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UpdateMenu();
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}
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void ImageInfo::OnCmd(uint)
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{
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Window::ImageInfo( emulator ).Open();
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}
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bool ImageInfo::Available() const
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{
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return emulator.NetPlayers() == 0 && emulator.IsImage();
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}
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void ImageInfo::UpdateMenu() const
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{
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menu[IDM_VIEW_IMAGE_INFO].Enable( Available() );
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}
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void ImageInfo::OnEmuEvent(const Emulator::Event event,Emulator::Data)
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{
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switch (event)
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{
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case Emulator::EVENT_LOAD:
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case Emulator::EVENT_UNLOAD:
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UpdateMenu();
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break;
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}
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}
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}
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}
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