nestopia/source/win32/NstManagerImageInfo.cpp

66 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstManager.hpp"
#include "NstDialogImageInfo.hpp"
#include "NstManagerImageInfo.hpp"
namespace Nestopia
{
namespace Managers
{
ImageInfo::ImageInfo(Emulator& e,Window::Menu& m)
: Manager(e,m,this,&ImageInfo::OnEmuEvent,IDM_VIEW_IMAGE_INFO,&ImageInfo::OnCmd)
{
UpdateMenu();
}
void ImageInfo::OnCmd(uint)
{
Window::ImageInfo( emulator ).Open();
}
bool ImageInfo::Available() const
{
return emulator.NetPlayers() == 0 && emulator.IsImage();
}
void ImageInfo::UpdateMenu() const
{
menu[IDM_VIEW_IMAGE_INFO].Enable( Available() );
}
void ImageInfo::OnEmuEvent(const Emulator::Event event,Emulator::Data)
{
switch (event)
{
case Emulator::EVENT_LOAD:
case Emulator::EVENT_UNLOAD:
UpdateMenu();
break;
}
}
}
}