nestopia/source/win32/NstManagerImageDatabase.cpp

68 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "resource/resource.h"
#include "NstObjectHeap.hpp"
#include "NstManagerPaths.hpp"
#include "NstDialogImageDatabase.hpp"
#include "NstManagerImageDatabase.hpp"
namespace Nestopia
{
namespace Managers
{
ImageDatabase::ImageDatabase(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& paths)
:
Manager ( e, m, this, &ImageDatabase::OnEmuEvent ),
dialog ( new Window::ImageDatabase(e,cfg,paths) )
{
menu.Commands().Add( IDM_OPTIONS_IMAGEDATABASE, this, &ImageDatabase::OnCmdImagedatabase );
}
ImageDatabase::~ImageDatabase()
{
}
void ImageDatabase::Save(Configuration& cfg) const
{
dialog->Save( cfg );
}
void ImageDatabase::OnCmdImagedatabase(uint)
{
dialog->Open();
}
void ImageDatabase::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_OPTIONS_IMAGEDATABASE].Enable( !data );
break;
}
}
}
}