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https://github.com/0ldsk00l/nestopia.git
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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "resource/resource.h"
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#include "NstObjectHeap.hpp"
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#include "NstManagerPaths.hpp"
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#include "NstDialogImageDatabase.hpp"
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#include "NstManagerImageDatabase.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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ImageDatabase::ImageDatabase(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& paths)
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:
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Manager ( e, m, this, &ImageDatabase::OnEmuEvent ),
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dialog ( new Window::ImageDatabase(e,cfg,paths) )
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{
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menu.Commands().Add( IDM_OPTIONS_IMAGEDATABASE, this, &ImageDatabase::OnCmdImagedatabase );
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}
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ImageDatabase::~ImageDatabase()
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{
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}
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void ImageDatabase::Save(Configuration& cfg) const
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{
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dialog->Save( cfg );
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}
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void ImageDatabase::OnCmdImagedatabase(uint)
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{
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dialog->Open();
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}
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void ImageDatabase::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_NETPLAY_MODE:
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menu[IDM_OPTIONS_IMAGEDATABASE].Enable( !data );
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break;
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}
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}
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}
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}
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