nestopia/source/win32/NstManagerHelp.cpp

85 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstDialogAbout.hpp"
#include "NstDialogLicense.hpp"
#include "NstManager.hpp"
#include "NstManagerHelp.hpp"
#include <ShellAPI.h>
namespace Nestopia
{
namespace Managers
{
Help::Help(Emulator& e,Window::Menu& m)
: Manager(e,m,this,&Help::OnEmuEvent)
{
static const Window::Menu::CmdHandler::Entry<Help> commands[] =
{
{ IDM_HELP_HELP, &Help::OnCmdHelp },
{ IDM_HELP_ABOUT, &Help::OnCmdAbout },
{ IDM_HELP_LICENSE, &Help::OnCmdLicense }
};
menu.Commands().Add( this, commands );
menu[IDM_HELP_HELP].Enable( Application::Instance::GetExePath(L"readme.html").FileExists() );
}
void Help::OnCmdHelp(uint)
{
::ShellExecute
(
NULL,
L"open",
Application::Instance::GetExePath(L"readme.html").Ptr(),
NULL,
NULL,
SW_SHOWNORMAL
);
}
void Help::OnCmdAbout(uint)
{
Window::About().Open();
}
void Help::OnCmdLicense(uint)
{
Window::License().Open();
}
void Help::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_HELP_HELP].Enable( !data );
menu[IDM_HELP_ABOUT].Enable( !data );
menu[IDM_HELP_LICENSE].Enable( !data );
break;
}
}
}
}