mirror of
https://github.com/0ldsk00l/nestopia.git
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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstManager.hpp"
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#include "NstDialogDipSwitches.hpp"
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#include "NstManagerDipSwitches.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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DipSwitches::DipSwitches(Emulator& e,const Configuration& cfg,Window::Menu& m)
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: Manager(e,m,this,&DipSwitches::OnEmuEvent)
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{
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static const Window::Menu::CmdHandler::Entry<DipSwitches> commands[] =
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{
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{ IDM_MACHINE_EXT_DIPSWITCHES, &DipSwitches::OnCmdDipSwitches },
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{ IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD, &DipSwitches::OnCmdDipSwitchesOnLoad }
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};
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menu.Commands().Add( this, commands );
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static const Window::Menu::PopupHandler::Entry<DipSwitches> popups[] =
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{
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{ Window::Menu::PopupHandler::Pos<IDM_POS_MACHINE,IDM_POS_MACHINE_EXT>::ID, &DipSwitches::OnMenuExt }
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};
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menu.Popups().Add( this, popups );
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menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Check( !cfg["machine"]["dip-switches-on-load"].No() );
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}
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void DipSwitches::Save(Configuration& cfg) const
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{
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cfg["machine"]["dip-switches-on-load"].YesNo() = menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked();
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}
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bool DipSwitches::Available() const
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{
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return
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(
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Nes::DipSwitches(emulator).NumDips() &&
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!emulator.NetPlayers() &&
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!emulator.IsLocked()
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);
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}
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bool DipSwitches::OpenDialog(bool userOpen) const
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{
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return Available() ? Window::DipSwitches( emulator, userOpen ).Open() : false;
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}
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void DipSwitches::OnMenuExt(const Window::Menu::PopupHandler::Param& param)
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{
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param.menu[IDM_MACHINE_EXT_DIPSWITCHES].Enable( !param.show || Available() );
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}
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void DipSwitches::OnCmdDipSwitches(uint)
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{
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OpenDialog( true );
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}
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void DipSwitches::OnCmdDipSwitchesOnLoad(uint)
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{
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menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].ToggleCheck();
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}
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void DipSwitches::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_LOAD:
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if (menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked())
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{
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if (OpenDialog( false ))
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menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Uncheck();
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}
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break;
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case Emulator::EVENT_NETPLAY_MODE:
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menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Enable( !data );
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break;
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}
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}
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}
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}
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