nestopia/source/win32/NstManagerDipSwitches.cpp

110 lines
3.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstManager.hpp"
#include "NstDialogDipSwitches.hpp"
#include "NstManagerDipSwitches.hpp"
namespace Nestopia
{
namespace Managers
{
DipSwitches::DipSwitches(Emulator& e,const Configuration& cfg,Window::Menu& m)
: Manager(e,m,this,&DipSwitches::OnEmuEvent)
{
static const Window::Menu::CmdHandler::Entry<DipSwitches> commands[] =
{
{ IDM_MACHINE_EXT_DIPSWITCHES, &DipSwitches::OnCmdDipSwitches },
{ IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD, &DipSwitches::OnCmdDipSwitchesOnLoad }
};
menu.Commands().Add( this, commands );
static const Window::Menu::PopupHandler::Entry<DipSwitches> popups[] =
{
{ Window::Menu::PopupHandler::Pos<IDM_POS_MACHINE,IDM_POS_MACHINE_EXT>::ID, &DipSwitches::OnMenuExt }
};
menu.Popups().Add( this, popups );
menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Check( !cfg["machine"]["dip-switches-on-load"].No() );
}
void DipSwitches::Save(Configuration& cfg) const
{
cfg["machine"]["dip-switches-on-load"].YesNo() = menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked();
}
bool DipSwitches::Available() const
{
return
(
Nes::DipSwitches(emulator).NumDips() &&
!emulator.NetPlayers() &&
!emulator.IsLocked()
);
}
bool DipSwitches::OpenDialog(bool userOpen) const
{
return Available() ? Window::DipSwitches( emulator, userOpen ).Open() : false;
}
void DipSwitches::OnMenuExt(const Window::Menu::PopupHandler::Param& param)
{
param.menu[IDM_MACHINE_EXT_DIPSWITCHES].Enable( !param.show || Available() );
}
void DipSwitches::OnCmdDipSwitches(uint)
{
OpenDialog( true );
}
void DipSwitches::OnCmdDipSwitchesOnLoad(uint)
{
menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].ToggleCheck();
}
void DipSwitches::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_LOAD:
if (menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked())
{
if (OpenDialog( false ))
menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Uncheck();
}
break;
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Enable( !data );
break;
}
}
}
}