mirror of
https://github.com/0ldsk00l/nestopia.git
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133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstObjectHeap.hpp"
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#include "NstIoLog.hpp"
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#include "NstManager.hpp"
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#include "NstManagerPaths.hpp"
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#include "NstManagerCheats.hpp"
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#include "NstDialogCheats.hpp"
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#include "../core/api/NstApiCartridge.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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Cheats::Cheats(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& p)
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:
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Manager ( e, m, this, &Cheats::OnEmuEvent, IDM_OPTIONS_CHEATS, &Cheats::OnCmdOptions ),
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paths ( p ),
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game ( false ),
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dialog ( new Window::Cheats(e,cfg,p) )
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{
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}
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Cheats::~Cheats()
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{
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}
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void Cheats::Save(Configuration& cfg) const
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{
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dialog->Save( cfg );
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}
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void Cheats::Load() const
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{
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if (game && paths.AutoLoadCheatsEnabled())
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{
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const Path path( paths.GetCheatPath( emulator.GetImagePath() ) );
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if (dialog->Load( path ))
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Io::Log() << "Cheats: loaded cheats from \"" << path << "\"\r\n";
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}
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Update();
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}
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void Cheats::Update() const
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{
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Nes::Cheats cheats( emulator );
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cheats.ClearCodes();
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if (game)
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{
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for (uint crc = Nes::Cartridge(emulator).GetProfile() ? Nes::Cartridge(emulator).GetProfile()->hash.GetCrc32() : 0, i = 0; i < 2; ++i)
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{
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const Window::Cheats::Codes& codes = dialog->GetCodes( i ? Window::Cheats::PERMANENT_CODES : Window::Cheats::TEMPORARY_CODES );
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for (Window::Cheats::Codes::const_iterator it(codes.begin()), end(codes.end()); it != end; ++it)
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{
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if (it->enabled && (it->crc == 0 || it->crc == crc))
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cheats.SetCode( it->ToNesCode() );
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}
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}
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}
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}
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void Cheats::Flush() const
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{
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Nes::Cheats cheats( emulator );
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cheats.ClearCodes();
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if (game && paths.AutoSaveCheatsEnabled())
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{
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const Path path( paths.GetCheatPath( emulator.GetImagePath() ) );
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if (dialog->Save( path ))
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Io::Log() << "Cheats: saved cheats to \"" << path << "\"\r\n";
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}
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dialog->Flush();
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}
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void Cheats::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
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{
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switch (event)
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{
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case Emulator::EVENT_LOAD:
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game = emulator.IsGame();
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Load();
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break;
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case Emulator::EVENT_UNLOAD:
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Flush();
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game = false;
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break;
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case Emulator::EVENT_NETPLAY_MODE:
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menu[IDM_OPTIONS_CHEATS].Enable( !data );
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break;
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}
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}
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void Cheats::OnCmdOptions(uint)
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{
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dialog->Open();
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Update();
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}
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}
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}
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