nestopia/source/win32/NstManagerCheats.cpp

133 lines
3.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstObjectHeap.hpp"
#include "NstIoLog.hpp"
#include "NstManager.hpp"
#include "NstManagerPaths.hpp"
#include "NstManagerCheats.hpp"
#include "NstDialogCheats.hpp"
#include "../core/api/NstApiCartridge.hpp"
namespace Nestopia
{
namespace Managers
{
Cheats::Cheats(Emulator& e,const Configuration& cfg,Window::Menu& m,const Paths& p)
:
Manager ( e, m, this, &Cheats::OnEmuEvent, IDM_OPTIONS_CHEATS, &Cheats::OnCmdOptions ),
paths ( p ),
game ( false ),
dialog ( new Window::Cheats(e,cfg,p) )
{
}
Cheats::~Cheats()
{
}
void Cheats::Save(Configuration& cfg) const
{
dialog->Save( cfg );
}
void Cheats::Load() const
{
if (game && paths.AutoLoadCheatsEnabled())
{
const Path path( paths.GetCheatPath( emulator.GetImagePath() ) );
if (dialog->Load( path ))
Io::Log() << "Cheats: loaded cheats from \"" << path << "\"\r\n";
}
Update();
}
void Cheats::Update() const
{
Nes::Cheats cheats( emulator );
cheats.ClearCodes();
if (game)
{
for (uint crc = Nes::Cartridge(emulator).GetProfile() ? Nes::Cartridge(emulator).GetProfile()->hash.GetCrc32() : 0, i = 0; i < 2; ++i)
{
const Window::Cheats::Codes& codes = dialog->GetCodes( i ? Window::Cheats::PERMANENT_CODES : Window::Cheats::TEMPORARY_CODES );
for (Window::Cheats::Codes::const_iterator it(codes.begin()), end(codes.end()); it != end; ++it)
{
if (it->enabled && (it->crc == 0 || it->crc == crc))
cheats.SetCode( it->ToNesCode() );
}
}
}
}
void Cheats::Flush() const
{
Nes::Cheats cheats( emulator );
cheats.ClearCodes();
if (game && paths.AutoSaveCheatsEnabled())
{
const Path path( paths.GetCheatPath( emulator.GetImagePath() ) );
if (dialog->Save( path ))
Io::Log() << "Cheats: saved cheats to \"" << path << "\"\r\n";
}
dialog->Flush();
}
void Cheats::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
{
switch (event)
{
case Emulator::EVENT_LOAD:
game = emulator.IsGame();
Load();
break;
case Emulator::EVENT_UNLOAD:
Flush();
game = false;
break;
case Emulator::EVENT_NETPLAY_MODE:
menu[IDM_OPTIONS_CHEATS].Enable( !data );
break;
}
}
void Cheats::OnCmdOptions(uint)
{
dialog->Open();
Update();
}
}
}