mirror of
https://github.com/0ldsk00l/nestopia.git
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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstManager.hpp"
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#include "NstDialogBarcodeReader.hpp"
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#include "NstManagerBarcodeReader.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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BarcodeReader::BarcodeReader(Emulator& e,Window::Menu& m)
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: Manager(e,m)
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{
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static const Window::Menu::CmdHandler::Entry<BarcodeReader> commands[] =
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{
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{ IDM_MACHINE_EXT_BARCODE, &BarcodeReader::OnMenuCmd }
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};
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menu.Commands().Add( this, commands );
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static const Window::Menu::PopupHandler::Entry<BarcodeReader> popups[] =
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{
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{ Window::Menu::PopupHandler::Pos<IDM_POS_MACHINE,IDM_POS_MACHINE_EXT>::ID, &BarcodeReader::OnMenuExt }
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};
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menu.Popups().Add( this, popups );
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}
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BarcodeReader::~BarcodeReader()
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{
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}
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bool BarcodeReader::Available() const
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{
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return
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(
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Nes::BarcodeReader(emulator).IsConnected() &&
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!emulator.NetPlayers() &&
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emulator.IsOn() &&
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!emulator.IsLocked()
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);
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}
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void BarcodeReader::OnMenuExt(const Window::Menu::PopupHandler::Param& param)
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{
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param.menu[IDM_MACHINE_EXT_BARCODE].Enable( !param.show || Available() );
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}
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void BarcodeReader::OnMenuCmd(uint)
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{
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if (Available())
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Window::BarcodeReader( emulator, lastCode ).Open();
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}
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}
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}
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