mirror of
https://github.com/0ldsk00l/nestopia.git
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MANAGER_H
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#define NST_MANAGER_H
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#pragma once
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#include "NstWindowMenu.hpp"
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#include "NstManagerEmulator.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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using Application::Configuration;
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class Manager
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{
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protected:
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Emulator& emulator;
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Window::Menu& menu;
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Manager(Emulator& e,Window::Menu& m)
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: emulator(e), menu(m)
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{
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}
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template<typename Data,typename EmuCode>
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Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode)
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: emulator(e), menu(m)
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{
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emulator.Events().Add( data, emuCode );
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}
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template<typename Data,typename EmuCode,typename MenuCode>
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Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,uint id,MenuCode menuCode)
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: emulator(e), menu(m)
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{
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emulator.Events().Add( data, emuCode );
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menu.Commands().Add( id, data, menuCode );
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}
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template<typename Data,typename EmuCode,typename AppCode>
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Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,AppCode appCode)
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: emulator(e), menu(m)
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{
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emulator.Events().Add( data, emuCode );
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Application::Instance::Events::Add( data, appCode );
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}
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template<typename Data,typename EmuCode,typename MenuCode,typename AppCode>
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Manager(Emulator& e,Window::Menu& m,Data* data,EmuCode emuCode,uint id,MenuCode menuCode,AppCode appCode)
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: emulator(e), menu(m)
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{
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emulator.Events().Add( data, emuCode );
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menu.Commands().Add( id, data, menuCode );
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Application::Instance::Events::Add( data, appCode );
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}
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~Manager();
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public:
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static void Resume();
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};
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}
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}
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#endif
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