nestopia/source/win32/NstMain.cpp

82 lines
2.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <new>
#include "NstApplicationException.hpp"
#include "NstApplicationMain.hpp"
#if NST_MSVC
#ifndef _UNICODE
#error compile with _UNICODE!
#endif
#ifdef _DEBUG
#pragma comment(lib,"emucoredebug")
#else
#pragma comment(lib,"emucore")
#endif
#ifdef NST_DEBUG
#define CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#endif
#if NST_MSVC >= 1400 && !NST_ICC
#ifdef _M_IX86
#pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif
#endif
int WINAPI WinMain(HINSTANCE,HINSTANCE,char*,int cmdShow)
{
#if NST_MSVC && defined(NST_DEBUG)
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
try
{
return Nestopia::Application::Main( cmdShow ).Run();
}
catch (const Nestopia::Application::Exception& exception)
{
return exception.Issue();
}
catch (const std::bad_alloc&)
{
return Nestopia::Application::Exception( IDS_ERR_OUT_OF_MEMORY ).Issue();
}
#ifndef NST_DEBUG
catch (...)
{
return Nestopia::Application::Exception( IDS_ERR_GENERIC ).Issue();
}
#endif
}