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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstIoLog.hpp"
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namespace Nestopia
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{
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namespace Io
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{
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struct Log::Callbacker
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{
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void* data;
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void (NST_CALL *code)(void*,wcstring,uint);
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};
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Log::Callbacker Log::callbacker = {NULL,NULL};
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void Log::SetCallback(void* data,void (NST_CALL* code)(void*,wcstring,uint))
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{
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NST_ASSERT( bool(data) == bool(code) );
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callbacker.code = code;
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callbacker.data = data;
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}
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void Log::UnsetCallback()
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{
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callbacker.code = NULL;
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callbacker.data = NULL;
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}
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Log::~Log()
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{
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if (callbacker.code)
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callbacker.code( callbacker.data, Ptr(), Length() );
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}
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}
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}
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