mirror of
https://github.com/0ldsk00l/nestopia.git
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212 lines
4.4 KiB
C++
212 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_IO_FILE_H
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#define NST_IO_FILE_H
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#pragma once
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#include "language/resource.h"
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Io
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{
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class File
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{
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public:
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enum
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{
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READ = 0x01,
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WRITE = 0x02,
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EMPTY = 0x04,
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EXISTING = 0x08,
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SEQUENTIAL_ACCESS = 0x10,
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RANDOM_ACCESS = 0x20,
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WRITE_THROUGH = 0x40,
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COLLECT = READ|EXISTING|SEQUENTIAL_ACCESS,
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DUMP = WRITE|EMPTY|SEQUENTIAL_ACCESS
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};
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enum
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{
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UTF16_LE = 0xFEFF,
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UTF16_BE = 0xFFFE
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};
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enum
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{
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MAX_SIZE = 0x7FFFFFFF
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};
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enum Offset
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{
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BEGIN,
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CURRENT,
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END
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};
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enum Exception
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{
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ERR_READ = IDS_FILE_ERR_READ,
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ERR_WRITE = IDS_FILE_ERR_WRITE,
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ERR_SEEK = IDS_FILE_ERR_READ,
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ERR_OPEN = IDS_FILE_ERR_OPEN,
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ERR_NOT_FOUND = IDS_FILE_ERR_NOTFOUND,
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ERR_ALREADY_EXISTS = IDS_FILE_ERR_ALREADYEXISTS,
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ERR_READ_ONLY = IDS_FILE_ERR_READONLY,
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ERR_TOO_BIG = IDS_FILE_ERR_TOOBIG
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};
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File();
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File(GenericString,uint);
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~File();
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void Open(GenericString,uint);
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void Close();
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uint Seek(Offset,int=0) const;
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void Truncate() const;
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void Truncate(uint) const;
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void Flush() const;
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uint Size() const;
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void Write (const void*,uint) const;
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uint WriteSome (const void*,uint) const;
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void Write8 (uint) const;
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void Write16 (uint) const;
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void Write32 (uint) const;
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void Read (void*,uint) const;
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uint ReadSome (void*,uint) const;
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uint Read8 () const;
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uint Read16 () const;
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uint Read32 () const;
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void Peek (void*,uint) const;
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void Peek (uint,void*,uint) const;
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uint Peek8 () const;
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uint Peek16 () const;
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uint Peek32 () const;
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void ReadText (String::Heap<char>&) const;
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void ReadText (String::Heap<wchar_t>&) const;
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void WriteText (cstring,uint,bool=false) const;
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void WriteText (wcstring,uint,bool=false) const;
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static void ParseText (cstring,uint,String::Heap<char>&);
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static void ParseText (cstring,uint,String::Heap<wchar_t>&);
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private:
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class Proxy
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{
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const File& file;
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public:
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Proxy(const File& file)
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: file(file) {}
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void operator = (int pos) const
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{
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file.Seek( BEGIN, pos );
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}
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void operator += (int count) const
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{
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file.Seek( CURRENT, count );
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}
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void operator -= (int count) const
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{
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file.Seek( CURRENT, -count );
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}
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operator uint () const
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{
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return file.Seek( CURRENT );
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}
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};
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class StreamProxy
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{
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const File& file;
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public:
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StreamProxy(const File& f)
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: file(f) {}
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template<typename T>
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const StreamProxy& operator << (const T& buffer) const
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{
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NST_COMPILE_ASSERT( sizeof(buffer[0]) == sizeof(char) );
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file.Write( buffer.Ptr(), buffer.Length() );
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return *this;
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}
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template<typename T> void operator >> (T& buffer) const
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{
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NST_COMPILE_ASSERT( sizeof(buffer[0]) == sizeof(char) );
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buffer.Resize( file.Size() - file.Position() );
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file.Read( buffer.Ptr(), buffer.Length() );
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}
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};
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void* handle;
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Path name;
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public:
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bool IsOpen() const
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{
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return handle;
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}
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const Path& GetName() const
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{
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return name;
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}
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StreamProxy Stream() const
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{
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return *this;
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}
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Proxy Position() const
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{
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return *this;
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}
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void Rewind() const
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{
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Seek( BEGIN );
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}
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static bool Delete(wcstring);
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};
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}
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}
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#endif
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