nestopia/source/win32/NstDialogVideoDecoder.cpp

271 lines
7.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstApplicationInstance.hpp"
#include "NstWindowParam.hpp"
#include "NstManagerEmulator.hpp"
#include "NstDialogVideoDecoder.hpp"
namespace Nestopia
{
namespace Window
{
NST_COMPILE_ASSERT
(
IDC_VIDEO_DECODER_GY_VALUE == IDC_VIDEO_DECODER_RY_VALUE + 1 &&
IDC_VIDEO_DECODER_BY_VALUE == IDC_VIDEO_DECODER_RY_VALUE + 2
);
NST_COMPILE_ASSERT
(
IDC_VIDEO_DECODER_GY_NUM == IDC_VIDEO_DECODER_RY_NUM + 1 &&
IDC_VIDEO_DECODER_BY_NUM == IDC_VIDEO_DECODER_RY_NUM + 2
);
NST_COMPILE_ASSERT
(
IDC_VIDEO_DECODER_GY_GAIN == IDC_VIDEO_DECODER_RY_GAIN + 1 &&
IDC_VIDEO_DECODER_BY_GAIN == IDC_VIDEO_DECODER_RY_GAIN + 2
);
struct VideoDecoder::Handlers
{
static const MsgHandler::Entry<VideoDecoder> messages[];
static const MsgHandler::Entry<VideoDecoder> commands[];
};
const MsgHandler::Entry<VideoDecoder> VideoDecoder::Handlers::messages[] =
{
{ WM_INITDIALOG, &VideoDecoder::OnInitDialog },
{ WM_HSCROLL, &VideoDecoder::OnHScroll }
};
const MsgHandler::Entry<VideoDecoder> VideoDecoder::Handlers::commands[] =
{
{ IDC_VIDEO_DECODER_RY_GAIN, &VideoDecoder::OnCmdGain },
{ IDC_VIDEO_DECODER_GY_GAIN, &VideoDecoder::OnCmdGain },
{ IDC_VIDEO_DECODER_BY_GAIN, &VideoDecoder::OnCmdGain },
{ IDC_VIDEO_DECODER_BOOST_YELLOW, &VideoDecoder::OnCmdBoostYellow },
{ IDC_VIDEO_DECODER_CANONICAL , &VideoDecoder::OnCmdPreset },
{ IDC_VIDEO_DECODER_CONSUMER, &VideoDecoder::OnCmdPreset },
{ IDC_VIDEO_DECODER_ALTERNATIVE, &VideoDecoder::OnCmdPreset },
{ IDC_VIDEO_DECODER_CXA2025AS_JP, &VideoDecoder::OnCmdPreset },
{ IDC_VIDEO_DECODER_CXA2025AS_US, &VideoDecoder::OnCmdPreset },
{ IDOK, &VideoDecoder::OnCmdOk }
};
VideoDecoder::VideoDecoder(Nes::Video e)
:
dialog (IDD_VIDEO_DECODER,this,Handlers::messages,Handlers::commands),
nes (e),
final (e.GetDecoder())
{
}
VideoDecoder::~VideoDecoder()
{
nes.SetDecoder( final );
}
void VideoDecoder::Load(const Configuration& cfg,Nes::Video nes)
{
Configuration::ConstSection decoder( cfg["video"]["decoder"] );
Nes::Video::Decoder nesDecoder( Nes::Video::DECODER_CANONICAL );
nesDecoder.boostYellow = decoder[ "yellow-boost" ].Yes();
for (uint i=0; i < 3; ++i)
{
static const char types[3][3] = {"ry","gy","by"};
Configuration::ConstSection axis( decoder[types[i]] );
GenericString string( axis[ "angle" ].Str() );
if (string.Length())
string >> nesDecoder.axes[i].angle;
string = axis[ "gain" ].Str();
if (string.Length())
{
nesDecoder.axes[i].gain = std::atof( String::Heap<char>(string).Ptr() );
nesDecoder.axes[i].gain = NST_CLAMP(nesDecoder.axes[i].gain,0.0f,2.0f);
}
}
nes.SetDecoder( nesDecoder );
}
void VideoDecoder::Save(Configuration& cfg,const Nes::Video nes)
{
Configuration::Section decoder( cfg["video"]["decoder"] );
const Nes::Video::Decoder& nesDecoder = nes.GetDecoder();
decoder[ "yellow-boost" ].YesNo() = nesDecoder.boostYellow;
for (uint i=0; i < 3; ++i)
{
static const char types[3][3] = {"ry","gy","by"};
Configuration::Section axis( decoder[types[i]] );
axis[ "angle" ].Int() = nesDecoder.axes[i].angle;
axis[ "gain" ].Str() = RealString( nesDecoder.axes[i].gain, 3, true );
}
}
ibool VideoDecoder::OnInitDialog(Param&)
{
for (uint i=0; i < 3; ++i)
{
dialog.Slider( IDC_VIDEO_DECODER_RY_VALUE+i ).SetRange( 0, 60 );
dialog.Edit( IDC_VIDEO_DECODER_RY_GAIN+i ).Limit( 5 );
}
Update();
return true;
}
ibool VideoDecoder::OnHScroll(Param& param)
{
const uint i = param.Slider().GetId() - IDC_VIDEO_DECODER_RY_VALUE;
if (i < 3)
{
Nes::Video::Decoder decoder( nes.GetDecoder() );
static const ushort offsets[3] = {60, 200, 330};
uint angle = param.Slider().Scroll() + offsets[i];
if (angle >= 360)
angle -= 360;
if (decoder.axes[i].angle != angle)
{
decoder.axes[i].angle = angle;
nes.SetDecoder( decoder );
dialog.Edit( IDC_VIDEO_DECODER_RY_NUM+i ) << angle;
Application::Instance::GetMainWindow().Redraw();
}
}
return true;
}
ibool VideoDecoder::OnCmdGain(Param& param)
{
if (param.Edit().Changed())
{
String::Heap<char> string;
dialog.Edit( param.Edit().GetId() ) >> string;
float gain = std::atof( string.Ptr() );
gain = NST_CLAMP(gain,0.0f,2.0f);
Nes::Video::Decoder decoder( nes.GetDecoder() );
decoder.axes[param.Edit().GetId() - IDC_VIDEO_DECODER_RY_GAIN].gain = gain;
if (nes.SetDecoder( decoder ) != Nes::RESULT_NOP)
Application::Instance::GetMainWindow().Redraw();
}
return true;
}
ibool VideoDecoder::OnCmdBoostYellow(Param& param)
{
if (param.Button().Clicked())
{
Nes::Video::Decoder decoder( nes.GetDecoder() );
decoder.boostYellow = dialog.CheckBox(IDC_VIDEO_DECODER_BOOST_YELLOW).Checked();
nes.SetDecoder( decoder );
Application::Instance::GetMainWindow().Redraw();
}
return true;
}
ibool VideoDecoder::OnCmdPreset(Param& param)
{
if (param.Button().Clicked())
{
Nes::Video::DecoderPreset preset;
switch (param.Button().GetId())
{
case IDC_VIDEO_DECODER_CONSUMER: preset = Nes::Video::DECODER_CONSUMER; break;
case IDC_VIDEO_DECODER_ALTERNATIVE: preset = Nes::Video::DECODER_ALTERNATIVE; break;
case IDC_VIDEO_DECODER_CXA2025AS_JP: preset = Nes::Video::DECODER_CXA2025AS_JP; break;
case IDC_VIDEO_DECODER_CXA2025AS_US: preset = Nes::Video::DECODER_CXA2025AS_US; break;
default: preset = Nes::Video::DECODER_CANONICAL; break;
}
nes.SetDecoder( preset );
Update();
Application::Instance::GetMainWindow().Redraw();
}
return true;
}
ibool VideoDecoder::OnCmdOk(Param& param)
{
if (param.Button().Clicked())
{
final = nes.GetDecoder();
dialog.Close();
}
return true;
}
void VideoDecoder::Update() const
{
Nes::Video::Decoder decoder( nes.GetDecoder() );
for (uint i=0; i < 3; ++i)
{
int angle = decoder.axes[i].angle;
dialog.Edit( IDC_VIDEO_DECODER_RY_NUM+i ) << uint(angle);
static const short offsets[3] = {60, 200, 330};
angle -= offsets[i];
if (angle < 0)
angle += 360;
dialog.Slider( IDC_VIDEO_DECODER_RY_VALUE+i ).Position() = uint(angle);
dialog.Edit( IDC_VIDEO_DECODER_RY_GAIN+i ).Text() << RealString( decoder.axes[i].gain, 3, true ).Ptr();
}
dialog.CheckBox( IDC_VIDEO_DECODER_BOOST_YELLOW ).Check( decoder.boostYellow );
}
}
}