nestopia/source/win32/NstDialogTapeRecorder.hpp

82 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_TAPERECORDER_H
#define NST_DIALOG_TAPERECORDER_H
#pragma once
#include "NstWindowDialog.hpp"
namespace Nestopia
{
namespace Window
{
class TapeRecorder
{
public:
TapeRecorder(const Configuration&,const Managers::Paths&);
~TapeRecorder();
void Save(Configuration&) const;
const Path GetCustomFile() const;
private:
struct Handlers;
void Update() const;
ibool OnInitDialog (Param&);
ibool OnCmdUseImageName (Param&);
ibool OnCmdBrowse (Param&);
ibool OnCmdClear (Param&);
ibool OnCmdOk (Param&);
Dialog dialog;
const Managers::Paths& paths;
struct
{
bool useImageNaming;
Path customFile;
} settings;
public:
void Open()
{
dialog.Open();
}
bool UseImageNaming() const
{
return settings.useImageNaming;
}
};
}
}
#endif