mirror of
https://github.com/0ldsk00l/nestopia.git
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179 lines
3.4 KiB
C++
179 lines
3.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_DIALOG_SOUND_H
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#define NST_DIALOG_SOUND_H
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#pragma once
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#include "NstWindowDialog.hpp"
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#include "NstDirectSound.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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class Paths;
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}
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namespace Window
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{
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class Sound
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{
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typedef DirectX::DirectSound::Adapter Adapter;
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typedef DirectX::DirectSound::Adapters Adapters;
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typedef DirectX::DirectSound DirectSound;
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public:
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Sound(Managers::Emulator&,const Adapters&,const Managers::Paths&,const Configuration&);
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~Sound();
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void Save(Configuration&) const;
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uint GetVolume(uint) const;
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private:
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enum
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{
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DEFAULT_RATE = 44100,
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LATENCY_MAX = 10,
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DEFAULT_LATENCY = 1,
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VOLUME_MAX = 100,
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DEFAULT_VOLUME = Nes::Sound::DEFAULT_VOLUME,
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DEFAULT_MONO = 0,
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NUM_CHANNELS = 12
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};
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struct Handlers;
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uint GetDefaultAdapter() const;
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void Enable(bool) const;
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void ResetVolumeSliders() const;
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void UpdateVolumeReset() const;
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ibool OnInitDialog (Param&);
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ibool OnVScroll (Param&);
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ibool OnCmdDevice (Param&);
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ibool OnCmdResetSliders (Param&);
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ibool OnCmdDefault (Param&);
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ibool OnCmdOk (Param&);
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const Adapters& adapters;
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Nes::Sound nes;
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struct
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{
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uint adapter;
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uint latency;
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DirectX::DirectSound::Pool pool;
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uchar volumes[NUM_CHANNELS];
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} settings;
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Dialog dialog;
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struct ChannelLut
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{
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cstring cfgCategory;
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cstring cfgChannel;
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ushort ctrlSlider;
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ushort ctrlValue;
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ushort ctrlText;
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ushort channel;
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};
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static const ChannelLut channelLut[NUM_CHANNELS];
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public:
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class Recorder
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{
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public:
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explicit Recorder(const Managers::Paths&);
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~Recorder();
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const Path WaveFile() const;
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private:
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struct Handlers;
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ibool OnInitDialog (Param&);
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ibool OnCmdBrowse (Param&);
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ibool OnCmdClear (Param&);
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ibool OnCmdOk (Param&);
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Dialog dialog;
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const Managers::Paths& paths;
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Path waveFile;
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public:
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void Open()
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{
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dialog.Open();
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}
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};
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private:
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Recorder recorder;
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public:
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void Open()
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{
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dialog.Open();
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}
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Recorder& GetRecorder()
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{
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return recorder;
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}
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bool SoundEnabled() const
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{
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return settings.adapter != UINT_MAX;
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}
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uint GetAdapter() const
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{
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return settings.adapter;
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}
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uint GetLatency() const
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{
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return settings.latency;
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}
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DirectX::DirectSound::Pool GetPool() const
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{
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return settings.pool;
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}
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};
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}
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}
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#endif
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