nestopia/source/win32/NstDialogPreferences.hpp

135 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_PREFERENCES_H
#define NST_DIALOG_PREFERENCES_H
#pragma once
#include "NstCollectionBitSet.hpp"
#include "NstWindowDialog.hpp"
#include "../core/api/NstApiMachine.hpp"
namespace Nestopia
{
namespace Window
{
class Preferences
{
public:
Preferences(Managers::Emulator&,const Configuration&);
void Save(Configuration&) const;
enum Type
{
START_IN_FULLSCREEN,
SUPPRESS_WARNINGS,
FIRST_UNLOAD_ON_EXIT,
CONFIRM_EXIT,
RUN_IN_BACKGROUND,
AUTOSTART_EMULATION,
SAVE_LOGFILE,
ALLOW_MULTIPLE_INSTANCES,
SAVE_LAUNCHER,
CONFIRM_RESET,
SAVE_CHEATS,
SAVE_NETPLAY_GAMELIST,
SAVE_WINDOWPOS,
SAVE_LAUNCHERSIZE,
SAVE_SETTINGS,
NUM_SETTINGS,
DISABLE_STATUSMSG
};
enum Priority
{
PRIORITY_NORMAL,
PRIORITY_ABOVE_NORMAL,
PRIORITY_HIGH
};
struct MenuLook
{
COLORREF color;
bool enabled;
};
private:
enum
{
DEFAULT_FULLSCREEN_MENU_COLOR = RGB(0x18,0xCA,0xEF),
DEFAULT_DESKTOP_MENU_COLOR = RGB(0x18,0xCA,0xEF)
};
struct Handlers;
struct MenuColorWindow;
class Association;
ibool OnInitDialog (Param&);
ibool OnPaint (Param&);
ibool OnCmdDefault (Param&);
ibool OnCmdStyle (Param&);
ibool OnCmdMenuColorDefault (Param&);
ibool OnCmdMenuColorChange (Param&);
ibool OnCmdOk (Param&);
void UpdateIconStyle() const;
void UpdateColors() const;
struct Settings : Collection::BitSet
{
Priority priority;
Nes::Machine::FavoredSystem favoredSystem;
bool alwaysAskSystem;
bool disableStatusMsg;
MenuLook menuLookDesktop;
MenuLook menuLookFullscreen;
};
Settings settings;
Dialog dialog;
Managers::Emulator& emulator;
static MenuColorWindow menuColorWindows[2];
static const ushort icons[4][5];
public:
void Open()
{
dialog.Open();
}
const Settings& GetSettings() const
{
return settings;
}
};
}
}
#endif