mirror of
https://github.com/0ldsk00l/nestopia.git
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139 lines
2.8 KiB
C++
139 lines
2.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_DIALOG_PATHS_H
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#define NST_DIALOG_PATHS_H
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#pragma once
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#include "NstCollectionBitSet.hpp"
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#include "NstWindowDialog.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Paths
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{
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public:
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enum Type
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{
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DIR_IMAGE,
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DIR_SAVE,
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DIR_STATE,
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DIR_SAMPLES,
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DIR_CHEATS,
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DIR_PATCHES,
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DIR_SCREENSHOT
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};
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enum ScreenShotFormat
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{
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SCREENSHOT_PNG,
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SCREENSHOT_JPEG,
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SCREENSHOT_BMP
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};
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enum
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{
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NUM_DIRS = DIR_SCREENSHOT + 1,
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NUM_SCREENSHOTS = SCREENSHOT_BMP + 1
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};
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enum
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{
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USE_LAST_IMAGE_DIR,
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READONLY_CARTRIDGE,
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AUTO_IMPORT_STATE_SLOTS,
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AUTO_EXPORT_STATE_SLOTS,
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CHEATS_AUTO_LOAD,
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CHEATS_AUTO_SAVE,
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PATCH_AUTO_APPLY,
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PATCH_BYPASS_VALIDATION,
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COMPRESS_STATES,
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NUM_FLAGS
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};
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explicit Paths(const Configuration&);
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~Paths();
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void Save(Configuration&) const;
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const GenericString GetScreenShotExtension() const;
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const Path GetDirectory(Type) const;
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private:
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struct Handlers;
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struct Settings
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{
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Settings();
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struct Flags : Collection::BitSet
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{
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inline Flags();
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};
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Flags flags;
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Path dirs[NUM_DIRS];
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ScreenShotFormat screenShotFormat;
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};
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void Update(bool) const;
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void UpdateDirectory(uint);
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void UpdateLastVisited() const;
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ibool OnInitDialog (Param&);
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ibool OnCmdBrowse (Param&);
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ibool OnCmdLastVisited (Param&);
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ibool OnCmdDefault (Param&);
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ibool OnCmdOk (Param&);
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Settings settings;
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Dialog dialog;
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struct Lut;
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public:
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void Open()
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{
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dialog.Open();
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}
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bool GetSetting(uint flag) const
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{
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return settings.flags[flag];
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}
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ScreenShotFormat GetScreenShotFormat() const
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{
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return settings.screenShotFormat;
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}
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};
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}
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}
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#endif
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