mirror of
https://github.com/0ldsk00l/nestopia.git
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95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstWindowParam.hpp"
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#include "NstDialogNetPlay.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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struct Netplay::Chat::Handlers
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{
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static const MsgHandler::Entry<Chat> messages[];
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};
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const MsgHandler::Entry<Netplay::Chat> Netplay::Chat::Handlers::messages[] =
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{
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{ WM_INITDIALOG, &Chat::OnInit },
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{ WM_COMMAND, &Chat::OnCommand }
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};
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Netplay::Chat::Chat(Callback c)
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:
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dialog ( IDD_CHAT, this, Handlers::messages ),
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callback ( c )
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{}
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Netplay::Chat::~Chat()
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{
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}
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void Netplay::Chat::Open()
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{
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dialog.Open( Dialog::MODELESS_CHILD );
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}
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void Netplay::Chat::Close()
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{
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dialog.Close();
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text.Destroy();
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}
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ibool Netplay::Chat::OnInit(Param&)
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{
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dialog.Edit(IDC_CHAT_EDIT).Limit(255);
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return true;
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}
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ibool Netplay::Chat::OnCommand(Param& param)
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{
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if (param.wParam == 1 && param.lParam == 0)
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{
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HeapString wtext;
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const Control::Edit edit( dialog.Edit(IDC_CHAT_EDIT) );
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if (edit.Text() >> wtext)
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{
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wtext.Trim();
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if (wtext.Length())
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{
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text.Clear();
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callback( text.Import(wtext.Ptr()).Ptr() );
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}
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edit.Text().Clear();
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}
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}
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return false;
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}
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}
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}
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