nestopia/source/win32/NstDialogNetplayChat.cpp

95 lines
2.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstWindowParam.hpp"
#include "NstDialogNetPlay.hpp"
namespace Nestopia
{
namespace Window
{
struct Netplay::Chat::Handlers
{
static const MsgHandler::Entry<Chat> messages[];
};
const MsgHandler::Entry<Netplay::Chat> Netplay::Chat::Handlers::messages[] =
{
{ WM_INITDIALOG, &Chat::OnInit },
{ WM_COMMAND, &Chat::OnCommand }
};
Netplay::Chat::Chat(Callback c)
:
dialog ( IDD_CHAT, this, Handlers::messages ),
callback ( c )
{}
Netplay::Chat::~Chat()
{
}
void Netplay::Chat::Open()
{
dialog.Open( Dialog::MODELESS_CHILD );
}
void Netplay::Chat::Close()
{
dialog.Close();
text.Destroy();
}
ibool Netplay::Chat::OnInit(Param&)
{
dialog.Edit(IDC_CHAT_EDIT).Limit(255);
return true;
}
ibool Netplay::Chat::OnCommand(Param& param)
{
if (param.wParam == 1 && param.lParam == 0)
{
HeapString wtext;
const Control::Edit edit( dialog.Edit(IDC_CHAT_EDIT) );
if (edit.Text() >> wtext)
{
wtext.Trim();
if (wtext.Length())
{
text.Clear();
callback( text.Import(wtext.Ptr()).Ptr() );
}
edit.Text().Clear();
}
}
return false;
}
}
}