mirror of
https://github.com/0ldsk00l/nestopia.git
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163 lines
3 KiB
C++
163 lines
3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_DIALOG_NETPLAY_H
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#define NST_DIALOG_NETPLAY_H
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#pragma once
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#include <set>
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#include "NstWindowDialog.hpp"
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namespace Nestopia
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{
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namespace Managers
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{
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class Paths;
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class Emulator;
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}
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namespace Window
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{
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class Netplay
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{
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public:
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Netplay(Managers::Emulator&,const Managers::Paths&,bool);
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~Netplay();
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void SaveFile() const;
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wcstring GetPath(wcstring) const;
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class Chat
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{
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public:
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typedef int (WINAPI *Callback)(char*);
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explicit Chat(Callback);
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~Chat();
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void Close();
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void Open();
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private:
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struct Handlers;
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ibool OnInit (Param&);
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ibool OnCommand (Param&);
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Dialog dialog;
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const Callback callback;
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String::Heap<char> text;
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};
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private:
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struct Handlers;
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enum
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{
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LAUNCH = 0xB00B
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};
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struct Games
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{
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Games();
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struct Less
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{
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bool operator () (const Path&,const Path&) const;
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};
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typedef std::set<Path,Less> Paths;
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enum
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{
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LIMIT = 100
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};
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enum State
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{
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CLEAN,
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DIRTY,
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UNINITIALIZED
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};
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State state;
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Paths paths;
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};
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public:
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typedef Games::Paths GamePaths;
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private:
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void LoadFile();
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void Add(Path);
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ibool OnInitDialog (Param&);
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ibool OnAdd (Param&);
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ibool OnRemove (Param&);
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ibool OnClear (Param&);
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ibool OnDefault (Param&);
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ibool OnLaunch (Param&);
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ibool OnFullscreen (Param&);
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ibool OnDropFiles (Param&);
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void OnKeyDown (const NMHDR&);
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void OnItemChanged (const NMHDR&);
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void OnInsertItem (const NMHDR&);
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void OnDeleteItem (const NMHDR&);
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Dialog dialog;
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bool doFullscreen;
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const Managers::Paths& paths;
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Managers::Emulator& emulator;
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const Control::NotificationHandler notifications;
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Games games;
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public:
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bool Open()
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{
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return dialog.Open() == LAUNCH;
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}
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bool ShouldGoFullscreen() const
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{
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return doFullscreen;
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}
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const GamePaths& GetGamePaths() const
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{
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return games.paths;
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}
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};
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}
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}
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#endif
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