nestopia/source/win32/NstDialogNetplay.hpp

163 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_NETPLAY_H
#define NST_DIALOG_NETPLAY_H
#pragma once
#include <set>
#include "NstWindowDialog.hpp"
namespace Nestopia
{
namespace Managers
{
class Paths;
class Emulator;
}
namespace Window
{
class Netplay
{
public:
Netplay(Managers::Emulator&,const Managers::Paths&,bool);
~Netplay();
void SaveFile() const;
wcstring GetPath(wcstring) const;
class Chat
{
public:
typedef int (WINAPI *Callback)(char*);
explicit Chat(Callback);
~Chat();
void Close();
void Open();
private:
struct Handlers;
ibool OnInit (Param&);
ibool OnCommand (Param&);
Dialog dialog;
const Callback callback;
String::Heap<char> text;
};
private:
struct Handlers;
enum
{
LAUNCH = 0xB00B
};
struct Games
{
Games();
struct Less
{
bool operator () (const Path&,const Path&) const;
};
typedef std::set<Path,Less> Paths;
enum
{
LIMIT = 100
};
enum State
{
CLEAN,
DIRTY,
UNINITIALIZED
};
State state;
Paths paths;
};
public:
typedef Games::Paths GamePaths;
private:
void LoadFile();
void Add(Path);
ibool OnInitDialog (Param&);
ibool OnAdd (Param&);
ibool OnRemove (Param&);
ibool OnClear (Param&);
ibool OnDefault (Param&);
ibool OnLaunch (Param&);
ibool OnFullscreen (Param&);
ibool OnDropFiles (Param&);
void OnKeyDown (const NMHDR&);
void OnItemChanged (const NMHDR&);
void OnInsertItem (const NMHDR&);
void OnDeleteItem (const NMHDR&);
Dialog dialog;
bool doFullscreen;
const Managers::Paths& paths;
Managers::Emulator& emulator;
const Control::NotificationHandler notifications;
Games games;
public:
bool Open()
{
return dialog.Open() == LAUNCH;
}
bool ShouldGoFullscreen() const
{
return doFullscreen;
}
const GamePaths& GetGamePaths() const
{
return games.paths;
}
};
}
}
#endif