nestopia/source/win32/NstDialogLauncherTree.cpp

87 lines
2.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "resource/resource.h"
#include "NstResourceString.hpp"
#include "NstDialogLauncher.hpp"
namespace Nestopia
{
namespace Window
{
Launcher::Tree::Tree()
:
selection (0),
imageList (16,16,IDB_LAUNCHERTREE_OPEN,IDB_LAUNCHERTREE_CLOSED)
{}
void Launcher::Tree::operator = (const Control::TreeView& treeCtrl)
{
ctrl = treeCtrl;
ctrl.SetImageList( imageList );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_ALL ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_XML ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_NES ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_UNIF ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_FDS ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_NSF ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_PATCH ) );
ctrl.Add( Resource::String( IDS_LAUNCHER_SECTION_ARCHIVE ) );
ctrl[selection].Select();
}
void Launcher::Tree::Close()
{
selection = ctrl.Selection().GetIndex();
}
void Launcher::Tree::SetColors(const uint bg,const uint fg,const Updater redraw) const
{
ctrl.SetBackgroundColor( bg );
ctrl.SetTextColor( fg );
if (redraw)
ctrl.Redraw();
}
uint Launcher::Tree::GetType(HTREEITEM const hItem) const
{
switch (ctrl.GetIndex( hItem ))
{
case 1: return List::Files::Entry::XML;
case 2: return List::Files::Entry::NES;
case 3: return List::Files::Entry::UNF;
case 4: return List::Files::Entry::FDS;
case 5: return List::Files::Entry::NSF;
case 6: return List::Files::Entry::PATCH;
case 7: return List::Files::Entry::ARCHIVE;
}
return List::Files::Entry::ALL;
}
}
}