mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstDialogLauncher.hpp"
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#include <CommDlg.h>
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namespace Nestopia
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{
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namespace Window
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{
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inline Launcher::Colors::Type::Type(int l,int t,int r,int b)
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: rect(l,t,r,b) {}
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struct Launcher::Colors::Handlers
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{
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static const MsgHandler::Entry<Colors> messages[];
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static const MsgHandler::Entry<Colors> commands[];
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};
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const MsgHandler::Entry<Launcher::Colors> Launcher::Colors::Handlers::messages[] =
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{
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{ WM_INITDIALOG, &Colors::OnInitDialog },
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{ WM_PAINT, &Colors::OnPaint }
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};
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const MsgHandler::Entry<Launcher::Colors> Launcher::Colors::Handlers::commands[] =
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{
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{ IDC_LAUNCHER_COLORS_BG_CHANGE, &Colors::OnCmdChangeBackground },
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{ IDC_LAUNCHER_COLORS_FG_CHANGE, &Colors::OnCmdChangeForeground },
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{ IDC_LAUNCHER_COLORS_DEFAULT, &Colors::OnCmdDefault }
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};
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Launcher::Colors::Colors(const Configuration& cfg)
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:
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background (20,94,74,114),
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foreground (20,33,74,53),
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dialog (IDD_LAUNCHER_COLORS,this,Handlers::messages,Handlers::commands)
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{
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Configuration::ConstSection color( cfg["launcher"]["view"]["colors"] );
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background.color = color["background"].Int( DEF_BACKGROUND_COLOR );
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foreground.color = color["foreground"].Int( DEF_FOREGROUND_COLOR );
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}
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void Launcher::Colors::Save(Configuration& cfg) const
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{
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Configuration::Section color( cfg["launcher"]["view"]["colors"] );
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color[ "foreground" ].Str() = HexString( 32, foreground.color );
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color[ "background" ].Str() = HexString( 32, background.color );
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}
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void Launcher::Colors::UpdateColor(const Type& type) const
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{
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if (HDC const hDC = ::GetDC( dialog ))
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{
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HPEN const hPen = ::CreatePen( PS_SOLID, 1, RGB(0x00,0x00,0x00) );
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HPEN const hPenOld = static_cast<HPEN>(::SelectObject( hDC, hPen ));
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HBRUSH const hBrush = ::CreateSolidBrush( type.color );
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HBRUSH const hBrushOld = static_cast<HBRUSH>(::SelectObject( hDC, hBrush ));
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::Rectangle( hDC, type.rect.left, type.rect.top, type.rect.right, type.rect.bottom );
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::SelectObject( hDC, hBrushOld );
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::DeleteObject( hBrush );
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::SelectObject( hDC, hPenOld );
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::DeleteObject( hPen );
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::ReleaseDC( dialog, hDC );
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}
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}
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void Launcher::Colors::ChangeColor(COLORREF& color)
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{
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Object::Pod<CHOOSECOLOR> cc;
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cc.lStructSize = sizeof(cc);
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cc.hwndOwner = dialog;
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cc.lpCustColors = customColors;
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cc.rgbResult = color;
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cc.Flags = CC_FULLOPEN|CC_RGBINIT;
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if (::ChooseColor( &cc ))
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color = cc.rgbResult;
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}
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void Launcher::Colors::UpdateColors() const
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{
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UpdateColor( background );
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UpdateColor( foreground );
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}
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ibool Launcher::Colors::OnInitDialog(Param&)
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{
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UpdateColors();
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return true;
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}
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ibool Launcher::Colors::OnPaint(Param&)
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{
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UpdateColors();
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return false;
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}
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ibool Launcher::Colors::OnCmdChangeBackground(Param&)
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{
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ChangeColor( background.color );
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UpdateColor( background );
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return true;
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}
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ibool Launcher::Colors::OnCmdChangeForeground(Param&)
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{
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ChangeColor( foreground.color );
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UpdateColor( foreground );
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return true;
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}
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ibool Launcher::Colors::OnCmdDefault(Param&)
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{
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background.color = DEF_BACKGROUND_COLOR;
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foreground.color = DEF_FOREGROUND_COLOR;
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UpdateColors();
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return true;
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}
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}
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}
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