nestopia/source/win32/NstDialogLanguage.cpp

115 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstWindowParam.hpp"
#include "NstDialogLanguage.hpp"
namespace Nestopia
{
namespace Window
{
struct Language::Handlers
{
static const MsgHandler::Entry<Language> messages[];
static const MsgHandler::Entry<Language> commands[];
};
const MsgHandler::Entry<Language> Language::Handlers::messages[] =
{
{ WM_INITDIALOG, &Language::OnInitDialog }
};
const MsgHandler::Entry<Language> Language::Handlers::commands[] =
{
{ IDOK, &Language::OnCmdOk },
{ IDC_LANGUAGE_LIST, &Language::OnDblClk }
};
Language::Language()
: dialog(IDD_LANGUAGE,this,Handlers::messages,Handlers::commands) {}
Language::~Language()
{
}
ibool Language::OnInitDialog(Param&)
{
paths.clear();
Application::Instance::GetLanguage().EnumerateResources( paths );
const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
Path name;
for (Paths::const_iterator it(paths.begin()), end(paths.end()); it != end; ++it)
{
name = it->File();
name.Extension().Clear();
::CharUpperBuff( name.Ptr(), 1 );
const uint index = listBox.Add( name.Ptr() ).GetIndex();
listBox[index].Data() = (it - paths.begin());
if (*it == Application::Instance::GetLanguage().GetResourcePath())
listBox[index].Select();
}
return true;
}
void Language::CloseOk()
{
const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
if (listBox.AnySelection())
{
const uint index = listBox.Selection().Data();
if (paths[index] != Application::Instance::GetLanguage().GetResourcePath())
newPath = paths[index];
}
dialog.Close();
}
ibool Language::OnCmdOk(Param& param)
{
if (param.Button().Clicked())
CloseOk();
return true;
}
ibool Language::OnDblClk(Param& param)
{
if (HIWORD(param.wParam) == LBN_DBLCLK)
{
CloseOk();
return true;
}
return false;
}
}
}