mirror of
https://github.com/0ldsk00l/nestopia.git
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115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstWindowParam.hpp"
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#include "NstDialogLanguage.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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struct Language::Handlers
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{
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static const MsgHandler::Entry<Language> messages[];
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static const MsgHandler::Entry<Language> commands[];
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};
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const MsgHandler::Entry<Language> Language::Handlers::messages[] =
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{
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{ WM_INITDIALOG, &Language::OnInitDialog }
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};
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const MsgHandler::Entry<Language> Language::Handlers::commands[] =
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{
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{ IDOK, &Language::OnCmdOk },
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{ IDC_LANGUAGE_LIST, &Language::OnDblClk }
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};
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Language::Language()
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: dialog(IDD_LANGUAGE,this,Handlers::messages,Handlers::commands) {}
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Language::~Language()
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{
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}
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ibool Language::OnInitDialog(Param&)
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{
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paths.clear();
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Application::Instance::GetLanguage().EnumerateResources( paths );
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const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
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Path name;
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for (Paths::const_iterator it(paths.begin()), end(paths.end()); it != end; ++it)
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{
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name = it->File();
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name.Extension().Clear();
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::CharUpperBuff( name.Ptr(), 1 );
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const uint index = listBox.Add( name.Ptr() ).GetIndex();
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listBox[index].Data() = (it - paths.begin());
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if (*it == Application::Instance::GetLanguage().GetResourcePath())
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listBox[index].Select();
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}
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return true;
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}
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void Language::CloseOk()
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{
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const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
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if (listBox.AnySelection())
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{
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const uint index = listBox.Selection().Data();
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if (paths[index] != Application::Instance::GetLanguage().GetResourcePath())
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newPath = paths[index];
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}
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dialog.Close();
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}
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ibool Language::OnCmdOk(Param& param)
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{
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if (param.Button().Clicked())
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CloseOk();
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return true;
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}
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ibool Language::OnDblClk(Param& param)
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{
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if (HIWORD(param.wParam) == LBN_DBLCLK)
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{
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CloseOk();
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return true;
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}
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return false;
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}
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}
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}
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