nestopia/source/win32/NstDialogImageDatabase.cpp

226 lines
6.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "resource/resource.h"
#include "NstWindowParam.hpp"
#include "NstWindowUser.hpp"
#include "NstIoStream.hpp"
#include "NstResourceFile.hpp"
#include "NstManagerPaths.hpp"
#include "NstApplicationInstance.hpp"
#include "NstDialogImageDatabase.hpp"
#include "../core/api/NstApiCartridge.hpp"
namespace Nestopia
{
namespace Window
{
struct ImageDatabase::Handlers
{
static const MsgHandler::Entry<ImageDatabase> messages[];
static const MsgHandler::Entry<ImageDatabase> commands[];
};
const MsgHandler::Entry<ImageDatabase> ImageDatabase::Handlers::messages[] =
{
{ WM_INITDIALOG, &ImageDatabase::OnInitDialog }
};
const MsgHandler::Entry<ImageDatabase> ImageDatabase::Handlers::commands[] =
{
{ IDC_IMAGEDATABASE_EXTERNAL, &ImageDatabase::OnCmdExternal },
{ IDC_IMAGEDATABASE_CLEAR, &ImageDatabase::OnCmdClear },
{ IDC_IMAGEDATABASE_BROWSE, &ImageDatabase::OnCmdBrowse },
{ IDC_IMAGEDATABASE_DEFAULT, &ImageDatabase::OnCmdDefault },
{ IDOK, &ImageDatabase::OnCmdOk }
};
ImageDatabase::ImageDatabase(Managers::Emulator& e,const Configuration& cfg,const Managers::Paths& p)
:
dialog (IDD_IMAGE_DATABASE,this,Handlers::messages,Handlers::commands),
emulator (e),
paths (p)
{
Configuration::ConstSection database( cfg["image-database"] );
settings.internal = !database["internal"].No();
settings.external = database["external"].Yes();
settings.file = database["file"].Str();
Nes::Cartridge(emulator).GetDatabase().Enable();
Update(false);
}
ImageDatabase::~ImageDatabase()
{
}
void ImageDatabase::Save(Configuration& cfg) const
{
Configuration::Section database( cfg["image-database"] );
database["internal"].YesNo() = settings.internal;
database["external"].YesNo() = settings.external;
database["file"].Str() = settings.file;
}
void ImageDatabase::Update(const bool reportError)
{
try
{
Application::Instance::Waiter wait;
Nes::Cartridge(emulator).GetDatabase().Unload();
if (settings.internal || settings.external)
{
Collection::Buffer internal;
if (settings.internal)
Resource::File( IDR_IMAGEDATABASE, L"ImageDatabase" ).Uncompress( internal );
if (settings.external && settings.file.Empty())
settings.external = false;
if (settings.external && internal.Size())
{
Io::Stream::In stream0( Application::Instance::GetFullPath(settings.file) );
Io::Stream::In stream1( internal );
if (NES_FAILED(Nes::Cartridge(emulator).GetDatabase().Load( stream0, stream1 )))
throw 1;
}
else if (settings.external)
{
Io::Stream::In stream( Application::Instance::GetFullPath(settings.file) );
if (NES_FAILED(Nes::Cartridge(emulator).GetDatabase().Load( stream )))
throw 1;
}
else if (internal.Size())
{
Io::Stream::In stream( internal );
if (NES_FAILED(Nes::Cartridge(emulator).GetDatabase().Load( stream )))
throw 1;
}
}
}
catch (...)
{
settings.external = false;
if (reportError)
Window::User::Fail( IDS_EXT_DATABASE_LOAD_FAILED );
else
Window::User::Warn( IDS_EXT_DATABASE_LOAD_FAILED );
}
}
ibool ImageDatabase::OnInitDialog(Param&)
{
dialog.CheckBox( IDC_IMAGEDATABASE_INTERNAL ).Check( settings.internal );
dialog.CheckBox( IDC_IMAGEDATABASE_EXTERNAL ).Check( settings.external );
dialog.Edit( IDC_IMAGEDATABASE_FILE ) << settings.file.Ptr();
UpdateAvailibility();
return true;
}
void ImageDatabase::UpdateAvailibility() const
{
const bool external = dialog.CheckBox( IDC_IMAGEDATABASE_EXTERNAL ).Checked();
dialog.Edit( IDC_IMAGEDATABASE_FILE ).Enable( external );
dialog.Edit( IDC_IMAGEDATABASE_BROWSE ).Enable( external );
dialog.Edit( IDC_IMAGEDATABASE_CLEAR ).Enable( external );
}
ibool ImageDatabase::OnCmdExternal(Param& param)
{
if (param.Button().Clicked())
UpdateAvailibility();
return true;
}
ibool ImageDatabase::OnCmdClear(Param& param)
{
if (param.Button().Clicked())
dialog.Edit( IDC_IMAGEDATABASE_FILE ).Clear();
return true;
}
ibool ImageDatabase::OnCmdBrowse(Param& param)
{
if (param.Button().Clicked())
{
Path tmp;
dialog.Edit( IDC_IMAGEDATABASE_FILE ).Text() >> tmp;
dialog.Edit( IDC_IMAGEDATABASE_FILE ).Try() << paths.BrowseLoad( Managers::Paths::File::XML ).Ptr();
}
return true;
}
ibool ImageDatabase::OnCmdDefault(Param& param)
{
if (param.Button().Clicked())
{
dialog.CheckBox( IDC_IMAGEDATABASE_INTERNAL ).Check( true );
dialog.CheckBox( IDC_IMAGEDATABASE_EXTERNAL ).Check( false );
UpdateAvailibility();
}
return true;
}
ibool ImageDatabase::OnCmdOk(Param& param)
{
if (param.Button().Clicked())
{
const bool oldInternal = settings.internal;
const bool oldExternal = settings.external;
settings.internal = dialog.CheckBox( IDC_IMAGEDATABASE_INTERNAL ).Checked();
settings.external = dialog.CheckBox( IDC_IMAGEDATABASE_EXTERNAL ).Checked();
const Path oldFile(settings.file);
dialog.Edit(IDC_IMAGEDATABASE_FILE) >> settings.file;
if ((settings.internal != oldInternal || settings.external != oldExternal) || (settings.external && settings.file != oldFile))
Update(false);
dialog.Close();
}
return true;
}
}
}