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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstWindowCustom.hpp"
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#include "NstCtrlSlider.hpp"
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#include <CommCtrl.h>
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namespace Nestopia
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{
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namespace Window
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{
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namespace Control
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{
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Slider::PositionProxy::operator int () const
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{
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return control.Send( TBM_GETPOS, 0, 0 );
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}
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void Slider::PositionProxy::operator = (const int pos) const
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{
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control.Send( TBM_SETPOS, true, pos );
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}
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void Slider::SetRange(const int minimum,const int maximum) const
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{
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control.Send( TBM_SETRANGE, false, MAKELONG(minimum,maximum) );
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}
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}
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}
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}
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