mirror of
https://github.com/0ldsk00l/nestopia.git
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219 lines
4.5 KiB
C++
219 lines
4.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_CTRL_LISTVIEW_H
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#define NST_CTRL_LISTVIEW_H
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#pragma once
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#include "NstCtrlStandard.hpp"
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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namespace Control
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{
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class ListView : public Generic
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{
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class StyleExProxy
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{
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const Window::Generic control;
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public:
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StyleExProxy(Window::Generic w)
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: control(w) {}
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operator uint () const;
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void operator = (uint) const;
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};
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class ColumnsProxy
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{
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const Window::Generic control;
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public:
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ColumnsProxy(Window::Generic w)
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: control(w) {}
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void Insert(uint,wcstring) const;
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void GetOrder(int*,uint) const;
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uint GetIndex(uint) const;
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void Align() const;
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void Clear() const;
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template<typename T,uint N>
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void Set(const T (&list)[N]) const
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{
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Clear();
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for (uint i=0; i < N; ++i)
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Insert( i, list[i] );
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}
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};
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class Item
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{
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class TextProxy
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{
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typedef HeapString Buffer;
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enum
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{
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BLOCK_SIZE = 255
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};
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const Item& item;
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const uint index;
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void GetText(Buffer&) const;
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public:
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TextProxy(const Item& i,uint s)
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: item(i), index(s) {}
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void operator << (wcstring) const;
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template<typename T>
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uint operator >> (T& string) const
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{
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Buffer buffer;
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GetText( buffer );
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string = buffer;
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return string.Length();
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}
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};
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class DataProxy
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{
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const Item& item;
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public:
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DataProxy(const Item& i)
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: item(i) {}
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void operator = (LPARAM) const;
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operator LPARAM () const;
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operator void* () const
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{
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return reinterpret_cast<void*>( operator LPARAM() );
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}
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void operator = (const void* data) const
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{
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operator = (reinterpret_cast<LPARAM>(data));
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}
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};
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const Window::Generic control;
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const uint index;
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public:
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Item(Window::Generic w,uint i)
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: control(w), index(i) {}
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bool Delete() const;
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void Select(bool=true) const;
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void Show() const;
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void Check(bool=true) const;
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bool Checked() const;
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uint GetIndex() const
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{
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return index;
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}
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TextProxy Text(uint i=0) const
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{
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return TextProxy( *this, i );
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}
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DataProxy Data() const
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{
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return *this;
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}
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};
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typedef Object::Delegate<int,const void*,const void*> SortFunction;
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void Sort(const SortFunction&) const;
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static int CALLBACK SortProc(LPARAM,LPARAM,LPARAM);
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public:
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uint Size() const;
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void Clear() const;
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void Reserve(uint) const;
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int Add(GenericString = GenericString(),LPARAM=0,bool=false) const;
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Item Selection() const;
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void SetBkColor(uint) const;
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void SetTextColor(uint) const;
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void SetTextBkColor(uint) const;
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bool HitTest(uint,uint) const;
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ListView(HWND hWnd=NULL)
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: Generic( hWnd ) {}
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ListView(HWND hWnd,uint id)
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: Generic( hWnd, id ) {}
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ColumnsProxy Columns() const
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{
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return control;
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}
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StyleExProxy StyleEx() const
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{
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return control;
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}
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Item operator [] (uint index) const
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{
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return Item( control, index );
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}
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template<typename Data,typename Code>
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void Sort(Data* data,Code code) const
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{
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Sort( SortFunction(data,code) );
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}
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int Add(GenericString name,const void* const data,const bool checked=false) const
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{
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return Add( name, reinterpret_cast<LPARAM>(data), checked );
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}
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};
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}
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}
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}
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#endif
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