mirror of
https://github.com/0ldsk00l/nestopia.git
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123 lines
2.4 KiB
C++
123 lines
2.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_CTRL_COMBOBOX_H
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#define NST_CTRL_COMBOBOX_H
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#pragma once
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#include "NstCtrlStandard.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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namespace Control
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{
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class ComboBox : public Generic
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{
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public:
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typedef ULONG_PTR Value;
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private:
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class Item : public ImplicitBool<Item>
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{
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class DataProxy
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{
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const Item& item;
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public:
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DataProxy(const Item& i)
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: item(i) {}
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operator Value () const;
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void operator = (const Value) const;
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};
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const Window::Generic control;
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const int index;
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public:
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Item(Window::Generic w,int i)
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: control(w), index(i) {}
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void Erase() const;
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void Select() const;
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int GetIndex() const
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{
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return index;
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}
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bool operator ! () const
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{
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return index < 0;
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}
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DataProxy Data() const
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{
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return *this;
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}
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};
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public:
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ComboBox(HWND hWnd=NULL)
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: Generic( hWnd ) {}
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ComboBox(HWND hWnd,uint id)
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: Generic( hWnd, id ) {}
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void Reserve(uint,uint) const;
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Item Add(wcstring) const;
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void Clear() const;
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Item Selection() const;
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uint Size() const;
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Item operator [] (uint i) const
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{
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return Item( control, i );
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}
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Item Back() const
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{
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return Item( control, Size() - 1 );
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}
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template<typename T>
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void Add(T* list,uint count) const
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{
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for (uint i=0; i < count; ++i)
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Add( list[i] );
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}
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};
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}
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}
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}
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#endif
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