mirror of
https://github.com/0ldsk00l/nestopia.git
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328 lines
6.3 KiB
C++
328 lines
6.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_COLLECTION_VECTOR_H
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#define NST_COLLECTION_VECTOR_H
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#pragma once
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#include <cstdlib>
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#include "NstMain.hpp"
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namespace Nestopia
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{
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namespace Collection
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{
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template<typename T> class Vector;
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template<>
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class Vector<void>
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{
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protected:
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union
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{
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void* data;
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uchar* bytes;
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};
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uint capacity;
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uint size;
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explicit Vector(uint);
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Vector(const Vector&);
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Vector(const void* NST_RESTRICT,uint);
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void operator = (const Vector&);
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void Assign(const void* NST_RESTRICT,uint);
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void Append(const void* NST_RESTRICT,uint);
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void Insert(void*,const void* NST_RESTRICT,uint);
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void Erase(void*,void*);
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void Reserve(uint);
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void Resize(uint);
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void Grow(uint);
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bool Valid(const void*) const;
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bool InBound(const void*) const;
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Vector()
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: data(NULL), capacity(0), size(0) {}
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~Vector()
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{
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NST_ASSERT
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(
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capacity >= size &&
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bool(data) >= bool(size) &&
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bool(data) >= bool(capacity)
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);
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std::free( data );
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}
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void Shrink(uint inSize)
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{
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NST_ASSERT( size >= inSize );
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size -= inSize;
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}
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public:
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void Destroy();
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void Defrag();
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void Import(Vector&);
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bool Empty() const
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{
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return !size;
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}
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void Clear()
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{
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size = 0;
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}
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};
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template<typename T> class Vector : public Vector<void>
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{
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public:
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typedef T Type;
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typedef T* Iterator;
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typedef const T* ConstIterator;
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enum
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{
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ITEM_SIZE = sizeof(Type)
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};
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Vector() {}
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Vector(const Type* items,uint count)
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: Vector<void>(items,ITEM_SIZE * count) {}
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explicit Vector(uint count)
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: Vector<void>(count * ITEM_SIZE) {}
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Vector(const Vector<T>& vector)
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: Vector<void>(vector) {}
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Vector& operator = (const Vector<T>& vector)
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{
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Vector<void>::operator = (vector);
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return *this;
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}
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void PushBack(const Type& item)
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{
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Vector<void>::Append( &item, ITEM_SIZE );
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}
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void PushBack(const Vector<T>& vector)
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{
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Vector<void>::Append( vector.data, vector.size );
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}
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void Assign(ConstIterator items,uint count)
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{
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Vector<void>::Assign( items, ITEM_SIZE * count );
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}
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void Append(ConstIterator items,uint count)
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{
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Vector<void>::Append( items, ITEM_SIZE * count );
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}
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void Insert(Iterator pos,ConstIterator items,uint count)
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{
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Vector<void>::Insert( pos, items, ITEM_SIZE * count );
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}
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void Insert(Iterator pos,const Type& item)
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{
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Vector<void>::Insert( pos, &item, ITEM_SIZE );
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}
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void Erase(Iterator begin,Iterator end)
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{
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Vector<void>::Erase( begin, end );
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}
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void Erase(Iterator offset,uint count=1)
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{
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Vector<void>::Erase( offset, offset + count );
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}
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Type& operator [] (uint i)
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{
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return static_cast<Type*>(data)[i];
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}
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const Type& operator [] (uint i) const
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{
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return static_cast<Type*>(data)[i];
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}
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Type* Ptr()
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{
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return static_cast<Type*>(data);
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}
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const Type* Ptr() const
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{
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return static_cast<const Type*>(data);
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}
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Iterator Begin()
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{
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return static_cast<Iterator>(data);
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}
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ConstIterator Begin() const
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{
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return static_cast<ConstIterator>(data);
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}
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Iterator End()
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{
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return reinterpret_cast<Iterator>(bytes + size);
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}
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ConstIterator End() const
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{
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return reinterpret_cast<ConstIterator>(bytes + size);
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}
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Iterator At(uint pos)
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{
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return static_cast<Iterator>(data) + pos;
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}
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ConstIterator At(uint pos) const
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{
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return static_cast<ConstIterator>(data) + pos;
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}
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Type& Front()
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{
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NST_ASSERT( size );
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return *static_cast<Iterator>(data);
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}
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const Type& Front() const
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{
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NST_ASSERT( size );
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return *static_cast<ConstIterator>(data);
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}
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Type& Back()
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{
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NST_ASSERT( size );
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return *(reinterpret_cast<Iterator>(bytes + size) - 1);
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}
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const Type& Back() const
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{
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NST_ASSERT( size );
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return *(reinterpret_cast<ConstIterator>(bytes + size) - 1);
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}
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uint Size() const
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{
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NST_ASSERT( size % ITEM_SIZE == 0 );
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return size / ITEM_SIZE;
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}
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uint Length() const
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{
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return Size();
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}
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uint Capacity() const
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{
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NST_ASSERT( capacity % ITEM_SIZE == 0 );
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return capacity / ITEM_SIZE;
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}
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void Reserve(uint count)
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{
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Vector<void>::Reserve( count * ITEM_SIZE );
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}
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void Resize(uint count)
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{
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Vector<void>::Resize( count * ITEM_SIZE );
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}
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void SetTo(uint count)
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{
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size = count * ITEM_SIZE;
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NST_ASSERT( capacity >= size );
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}
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void Grow(uint count=1)
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{
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Vector<void>::Grow( count * ITEM_SIZE );
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}
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void Shrink(uint count=1)
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{
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Vector<void>::Shrink( count * ITEM_SIZE );
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}
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bool InBound(ConstIterator it) const
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{
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return Vector<void>::InBound( it );
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}
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bool Valid(ConstIterator it) const
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{
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return Vector<void>::Valid( it );
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}
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template<typename Value>
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ConstIterator Find(const Value&) const;
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template<typename Value>
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Iterator Find(const Value& value)
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{
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ConstIterator const it = static_cast<const Vector<T>*>(this)->Find( value );
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return reinterpret_cast<Type*>(bytes + (reinterpret_cast<const uchar*>(it) - bytes));
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}
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};
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template<typename T> template<typename Value>
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typename Vector<T>::ConstIterator Vector<T>::Find(const Value& value) const
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{
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for (ConstIterator it(Ptr()), end(End()); it != end; ++it)
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if (*it == value)
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return it;
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return NULL;
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}
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}
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}
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#endif
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