nestopia/source/win32/NstApplicationMain.hpp

111 lines
3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_APPLICATION_MAIN_H
#define NST_APPLICATION_MAIN_H
#pragma once
#include "NstApplicationInstance.hpp"
#include "NstManagerPaths.hpp"
#include "NstManagerLogfile.hpp"
#include "NstManagerPreferences.hpp"
#include "NstManagerLauncher.hpp"
#include "NstManagerMachine.hpp"
#include "NstManagerNetplay.hpp"
#include "NstManagerFds.hpp"
#include "NstManagerTapeRecorder.hpp"
#include "NstManagerDipSwitches.hpp"
#include "NstManagerBarcodeReader.hpp"
#include "NstManagerNsf.hpp"
#include "NstManagerMovie.hpp"
#include "NstManagerSaveStates.hpp"
#include "NstManagerCheats.hpp"
#include "NstManagerRecentFiles.hpp"
#include "NstManagerRecentDirs.hpp"
#include "NstManagerImageInfo.hpp"
#include "NstManagerImageDatabase.hpp"
#include "NstManagerLanguage.hpp"
#include "NstManagerHelp.hpp"
#include "NstManagerFiles.hpp"
#include "NstManagerInesHeader.hpp"
#include "NstWindowMain.hpp"
namespace Nestopia
{
namespace Application
{
class Main
{
public:
explicit Main(int);
~Main();
int Run();
private:
void Save();
void Exit();
bool FirstUnloadOnExit();
bool OkToExit() const;
ibool OnWinClose (Window::Param&);
ibool OnWinQueryEndSession (Window::Param&);
void OnCmdFileExit(uint);
Managers::Emulator emulator;
Instance instance;
Window::Menu menu;
Managers::Preferences preferences;
Managers::Logfile logfile;
Managers::Language language;
Managers::Paths paths;
Window::Main window;
Managers::RecentFiles recentFiles;
Managers::RecentDirs recentDirs;
Managers::Machine machine;
Managers::Netplay netplay;
Managers::Launcher launcher;
Managers::Fds fds;
Managers::TapeRecorder tapeRecorder;
Managers::DipSwitches dipSwitches;
Managers::BarcodeReader barcodeReader;
Managers::Nsf nsf;
Managers::Movie movie;
Managers::Cheats cheats;
Managers::SaveStates saveStates;
Managers::ImageDatabase imageDatabase;
Managers::ImageInfo imageInfo;
Managers::Help help;
Managers::InesHeader inesHeader;
Managers::Files files;
};
}
}
#endif