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111 lines
3 KiB
C++
111 lines
3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_APPLICATION_MAIN_H
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#define NST_APPLICATION_MAIN_H
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#pragma once
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#include "NstApplicationInstance.hpp"
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#include "NstManagerPaths.hpp"
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#include "NstManagerLogfile.hpp"
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#include "NstManagerPreferences.hpp"
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#include "NstManagerLauncher.hpp"
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#include "NstManagerMachine.hpp"
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#include "NstManagerNetplay.hpp"
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#include "NstManagerFds.hpp"
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#include "NstManagerTapeRecorder.hpp"
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#include "NstManagerDipSwitches.hpp"
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#include "NstManagerBarcodeReader.hpp"
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#include "NstManagerNsf.hpp"
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#include "NstManagerMovie.hpp"
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#include "NstManagerSaveStates.hpp"
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#include "NstManagerCheats.hpp"
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#include "NstManagerRecentFiles.hpp"
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#include "NstManagerRecentDirs.hpp"
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#include "NstManagerImageInfo.hpp"
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#include "NstManagerImageDatabase.hpp"
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#include "NstManagerLanguage.hpp"
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#include "NstManagerHelp.hpp"
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#include "NstManagerFiles.hpp"
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#include "NstManagerInesHeader.hpp"
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#include "NstWindowMain.hpp"
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namespace Nestopia
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{
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namespace Application
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{
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class Main
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{
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public:
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explicit Main(int);
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~Main();
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int Run();
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private:
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void Save();
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void Exit();
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bool FirstUnloadOnExit();
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bool OkToExit() const;
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ibool OnWinClose (Window::Param&);
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ibool OnWinQueryEndSession (Window::Param&);
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void OnCmdFileExit(uint);
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Managers::Emulator emulator;
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Instance instance;
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Window::Menu menu;
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Managers::Preferences preferences;
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Managers::Logfile logfile;
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Managers::Language language;
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Managers::Paths paths;
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Window::Main window;
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Managers::RecentFiles recentFiles;
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Managers::RecentDirs recentDirs;
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Managers::Machine machine;
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Managers::Netplay netplay;
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Managers::Launcher launcher;
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Managers::Fds fds;
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Managers::TapeRecorder tapeRecorder;
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Managers::DipSwitches dipSwitches;
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Managers::BarcodeReader barcodeReader;
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Managers::Nsf nsf;
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Managers::Movie movie;
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Managers::Cheats cheats;
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Managers::SaveStates saveStates;
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Managers::ImageDatabase imageDatabase;
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Managers::ImageInfo imageInfo;
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Managers::Help help;
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Managers::InesHeader inesHeader;
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Managers::Files files;
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};
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}
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}
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#endif
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