nestopia/source/win32/NstApplicationLanguage.hpp

78 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_APPLICATION_LANGUAGE_H
#define NST_APPLICATION_LANGUAGE_H
#pragma once
#include <vector>
#include "NstSystemDll.hpp"
#include "NstApplicationInstance.hpp"
namespace Nestopia
{
namespace Application
{
class Instance::Language
{
public:
void Load(const Configuration&);
void Save(Configuration&) const;
typedef std::vector<Path> Paths;
void UpdateResource(wcstring);
void EnumerateResources(Paths&) const;
private:
void Load(wcstring);
struct Resource : System::Dll
{
bool Load(wcstring);
Path path;
};
Resource resource;
public:
HMODULE GetResourceHandle() const
{
return resource.GetHandle();
}
const Path& GetResourcePath() const
{
return resource.path;
}
};
}
}
#endif